Chromium Code Reviews| Index: content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
| index c894143b076316f6d5ce32cb17b7a1eef1f759d2..bbd50c3cfc6b52a9add9bbbe49a6727d13997a25 100644 |
| --- a/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_win.h |
| @@ -20,9 +20,13 @@ |
| #include "base/basictypes.h" |
| #include "base/compiler_specific.h" |
| +#include "base/memory/scoped_ptr.h" |
| +#include "base/memory/weak_ptr.h" |
| +#include "base/message_loop/message_loop.h" |
| #include "base/scoped_native_library.h" |
| #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| +#include "content/browser/gamepad/raw_input_data_fetcher_win.h" |
| #include "third_party/WebKit/public/platform/WebGamepads.h" |
| namespace content { |
| @@ -33,6 +37,8 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| virtual ~GamepadPlatformDataFetcherWin(); |
| virtual void GetGamepadData(blink::WebGamepads* pads, |
| bool devices_changed_hint) OVERRIDE; |
| + virtual void PauseHint(bool paused) OVERRIDE; |
| + |
| private: |
| // XInput-specific implementation for GetGamepadData. |
| bool GetXInputGamepadData(blink::WebGamepads* pads, |
| @@ -59,10 +65,12 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| void GetXInputPadData(int i, blink::WebGamepad* pad); |
| void GetDirectInputPadData(int i, blink::WebGamepad* pad); |
| + void GetRawInputPadData(int i, blink::WebGamepad* pad); |
| int FirstAvailableGamepadId() const; |
| bool HasXInputGamepad(int index) const; |
| bool HasDirectInputGamepad(const GUID &guid) const; |
| + bool HasRawInputGamepad(const HANDLE handle) const; |
| base::ScopedNativeLibrary xinput_dll_; |
| bool xinput_available_; |
| @@ -79,18 +87,26 @@ class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| enum PadConnectionStatus { |
| DISCONNECTED, |
| XINPUT_CONNECTED, |
| - DIRECTINPUT_CONNECTED |
| + DIRECTINPUT_CONNECTED, |
| + RAWINPUT_CONNECTED |
| }; |
| struct PadState { |
| PadConnectionStatus status; |
| - int xinput_index; // XInput-only. |
| - // Fields below are for DirectInput devices only. |
| + GamepadStandardMappingFunction mapper; |
| + |
| + // XInput-only fields. |
| + int xinput_index; |
| + // DirectInput-only fields. |
| GUID guid; |
| IDirectInputDevice8* directinput_gamepad; |
| - GamepadStandardMappingFunction mapper; |
| + // RawInput-only fields. |
| + HANDLE handle; |
| }; |
| PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
| + blink::WebGamepads data_; |
|
scottmg
2014/01/31 20:51:10
i don't like storing this state here. does Raw nee
|
| + |
| + scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; |
| DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
| }; |