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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
| 7 | 7 |
| 8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
| 9 | 9 |
| 10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
| 11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
| 12 #endif | 12 #endif |
| 13 #define DIRECTINPUT_VERSION 0x0800 | 13 #define DIRECTINPUT_VERSION 0x0800 |
| 14 #include <dinput.h> | 14 #include <dinput.h> |
| 15 #include <stdlib.h> | 15 #include <stdlib.h> |
| 16 #include <Unknwn.h> | 16 #include <Unknwn.h> |
| 17 #include <WinDef.h> | 17 #include <WinDef.h> |
| 18 #include <windows.h> | 18 #include <windows.h> |
| 19 #include <XInput.h> | 19 #include <XInput.h> |
| 20 | 20 |
| 21 #include "base/basictypes.h" | 21 #include "base/basictypes.h" |
| 22 #include "base/compiler_specific.h" | 22 #include "base/compiler_specific.h" |
| 23 #include "base/memory/scoped_ptr.h" | |
| 24 #include "base/memory/weak_ptr.h" | |
| 25 #include "base/message_loop/message_loop.h" | |
| 23 #include "base/scoped_native_library.h" | 26 #include "base/scoped_native_library.h" |
| 24 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 27 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 25 #include "content/browser/gamepad/gamepad_standard_mappings.h" | 28 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 29 #include "content/browser/gamepad/raw_input_data_fetcher_win.h" | |
| 26 #include "third_party/WebKit/public/platform/WebGamepads.h" | 30 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 27 | 31 |
| 28 namespace content { | 32 namespace content { |
| 29 | 33 |
| 30 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 34 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
| 31 public: | 35 public: |
| 32 GamepadPlatformDataFetcherWin(); | 36 GamepadPlatformDataFetcherWin(); |
| 33 virtual ~GamepadPlatformDataFetcherWin(); | 37 virtual ~GamepadPlatformDataFetcherWin(); |
| 34 virtual void GetGamepadData(blink::WebGamepads* pads, | 38 virtual void GetGamepadData(blink::WebGamepads* pads, |
| 35 bool devices_changed_hint) OVERRIDE; | 39 bool devices_changed_hint) OVERRIDE; |
| 40 virtual void PauseHint(bool paused) OVERRIDE; | |
| 41 | |
| 36 private: | 42 private: |
| 37 // XInput-specific implementation for GetGamepadData. | 43 // XInput-specific implementation for GetGamepadData. |
| 38 bool GetXInputGamepadData(blink::WebGamepads* pads, | 44 bool GetXInputGamepadData(blink::WebGamepads* pads, |
| 39 bool devices_changed_hint); | 45 bool devices_changed_hint); |
| 40 bool GetDirectInputGamepadData(blink::WebGamepads* pads, | 46 bool GetDirectInputGamepadData(blink::WebGamepads* pads, |
| 41 bool devices_changed_hint); | 47 bool devices_changed_hint); |
| 42 | 48 |
| 43 // The three function types we use from xinput1_3.dll. | 49 // The three function types we use from xinput1_3.dll. |
| 44 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | 50 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); |
| 45 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | 51 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( |
| 46 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | 52 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); |
| 47 typedef DWORD (WINAPI *XInputGetStateFunc)( | 53 typedef DWORD (WINAPI *XInputGetStateFunc)( |
| 48 DWORD dwUserIndex, XINPUT_STATE* pState); | 54 DWORD dwUserIndex, XINPUT_STATE* pState); |
| 49 | 55 |
| 50 // Get functions from dynamically loaded xinput1_3.dll. We don't use | 56 // Get functions from dynamically loaded xinput1_3.dll. We don't use |
| 51 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | 57 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which |
| 52 // isn't redistributable. Returns true if loading was successful. We include | 58 // isn't redistributable. Returns true if loading was successful. We include |
| 53 // xinput1_3.dll with Chrome. | 59 // xinput1_3.dll with Chrome. |
| 54 bool GetXInputDllFunctions(); | 60 bool GetXInputDllFunctions(); |
| 55 | 61 |
| 56 // Scan for connected XInput and DirectInput gamepads. | 62 // Scan for connected XInput and DirectInput gamepads. |
| 57 void EnumerateDevices(blink::WebGamepads* pads); | 63 void EnumerateDevices(blink::WebGamepads* pads); |
| 58 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; | 64 bool GetXInputPadConnectivity(int i, blink::WebGamepad* pad) const; |
| 59 | 65 |
| 60 void GetXInputPadData(int i, blink::WebGamepad* pad); | 66 void GetXInputPadData(int i, blink::WebGamepad* pad); |
| 61 void GetDirectInputPadData(int i, blink::WebGamepad* pad); | 67 void GetDirectInputPadData(int i, blink::WebGamepad* pad); |
| 68 void GetRawInputPadData(int i, blink::WebGamepad* pad); | |
| 62 | 69 |
| 63 int FirstAvailableGamepadId() const; | 70 int FirstAvailableGamepadId() const; |
| 64 bool HasXInputGamepad(int index) const; | 71 bool HasXInputGamepad(int index) const; |
| 65 bool HasDirectInputGamepad(const GUID &guid) const; | 72 bool HasDirectInputGamepad(const GUID &guid) const; |
| 73 bool HasRawInputGamepad(const HANDLE handle) const; | |
| 66 | 74 |
| 67 base::ScopedNativeLibrary xinput_dll_; | 75 base::ScopedNativeLibrary xinput_dll_; |
| 68 bool xinput_available_; | 76 bool xinput_available_; |
| 69 bool directinput_available_; | 77 bool directinput_available_; |
| 70 | 78 |
| 71 // Function pointers to XInput functionality, retrieved in | 79 // Function pointers to XInput functionality, retrieved in |
| 72 // |GetXinputDllFunctions|. | 80 // |GetXinputDllFunctions|. |
| 73 XInputEnableFunc xinput_enable_; | 81 XInputEnableFunc xinput_enable_; |
| 74 XInputGetCapabilitiesFunc xinput_get_capabilities_; | 82 XInputGetCapabilitiesFunc xinput_get_capabilities_; |
| 75 XInputGetStateFunc xinput_get_state_; | 83 XInputGetStateFunc xinput_get_state_; |
| 76 | 84 |
| 77 IDirectInput8* directinput_interface_; | 85 IDirectInput8* directinput_interface_; |
| 78 | 86 |
| 79 enum PadConnectionStatus { | 87 enum PadConnectionStatus { |
| 80 DISCONNECTED, | 88 DISCONNECTED, |
| 81 XINPUT_CONNECTED, | 89 XINPUT_CONNECTED, |
| 82 DIRECTINPUT_CONNECTED | 90 DIRECTINPUT_CONNECTED, |
| 91 RAWINPUT_CONNECTED | |
| 83 }; | 92 }; |
| 84 | 93 |
| 85 struct PadState { | 94 struct PadState { |
| 86 PadConnectionStatus status; | 95 PadConnectionStatus status; |
| 87 int xinput_index; // XInput-only. | 96 GamepadStandardMappingFunction mapper; |
| 88 // Fields below are for DirectInput devices only. | 97 |
| 98 // XInput-only fields. | |
| 99 int xinput_index; | |
| 100 // DirectInput-only fields. | |
| 89 GUID guid; | 101 GUID guid; |
| 90 IDirectInputDevice8* directinput_gamepad; | 102 IDirectInputDevice8* directinput_gamepad; |
| 91 GamepadStandardMappingFunction mapper; | 103 // RawInput-only fields. |
| 104 HANDLE handle; | |
| 92 }; | 105 }; |
| 93 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; | 106 PadState pad_state_[blink::WebGamepads::itemsLengthCap]; |
| 107 blink::WebGamepads data_; | |
|
scottmg
2014/01/31 20:51:10
i don't like storing this state here. does Raw nee
| |
| 108 | |
| 109 scoped_ptr<RawInputDataFetcher> raw_input_fetcher_; | |
| 94 | 110 |
| 95 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 111 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
| 96 }; | 112 }; |
| 97 | 113 |
| 98 } // namespace content | 114 } // namespace content |
| 99 | 115 |
| 100 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 116 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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