Index: chrome/browser/ui/exclusive_access/exclusive_access_bubble.h |
diff --git a/chrome/browser/ui/exclusive_access/exclusive_access_bubble.h b/chrome/browser/ui/exclusive_access/exclusive_access_bubble.h |
index 63bbc48ae7d6bd10f105067f83742384edfc9149..b93fd75ca847f9812046265ccdf049b25b66fa2e 100644 |
--- a/chrome/browser/ui/exclusive_access/exclusive_access_bubble.h |
+++ b/chrome/browser/ui/exclusive_access/exclusive_access_bubble.h |
@@ -110,22 +110,22 @@ class ExclusiveAccessBubble : public gfx::AnimationDelegate { |
// When this timer is active, prevent the bubble from hiding. This ensures it |
// will be displayed for a minimum amount of time (which can be extended by |
// the user moving the mouse to the top of the screen and holding it there). |
- base::OneShotTimer<ExclusiveAccessBubble> hide_timeout_; |
+ base::OneShotTimer hide_timeout_; |
// Timer to see how long the mouse has been idle. |
- base::OneShotTimer<ExclusiveAccessBubble> idle_timeout_; |
+ base::OneShotTimer idle_timeout_; |
// When this timer has elapsed, on the next mouse input, we will notify the |
// user about any currently active exclusive access. This is used to enact |
// both the initial debounce period, and the snooze period before re-notifying |
// the user (see notification display design note above). |
- base::OneShotTimer<ExclusiveAccessBubble> suppress_notify_timeout_; |
+ base::OneShotTimer suppress_notify_timeout_; |
// Timer to poll the current mouse position. We can't just listen for mouse |
// events without putting a non-empty HWND onscreen (or hooking Windows, which |
// has other problems), so instead we run a low-frequency poller to see if the |
// user has moved in or out of our show/hide regions. |
- base::RepeatingTimer<ExclusiveAccessBubble> mouse_position_checker_; |
+ base::RepeatingTimer mouse_position_checker_; |
// The most recently seen mouse position, in screen coordinates. Used to see |
// if the mouse has moved since our last check. |