| Index: ui/gl/test/gl_test_helper.h
|
| diff --git a/ui/gl/test/gl_test_helper.h b/ui/gl/test/gl_test_helper.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f566525cb25cf6d35b9de951ac3d7185100716c5
|
| --- /dev/null
|
| +++ b/ui/gl/test/gl_test_helper.h
|
| @@ -0,0 +1,49 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef UI_GL_TEST_GL_TEST_HELPER_H_
|
| +#define UI_GL_TEST_GL_TEST_HELPER_H_
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "ui/gl/gl_bindings.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +class GLTestHelper {
|
| + public:
|
| + // Creates a texture object.
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| + // Does not check for errors, always returns texture.
|
| + static GLuint CreateTexture(GLenum target);
|
| +
|
| + // Compiles a shader.
|
| + // Does not check for errors, always returns shader.
|
| + static GLuint CompileShader(GLenum type, const char* src);
|
| +
|
| + // Compiles a shader and checks for compilation errors.
|
| + // Returns shader, 0 on failure.
|
| + static GLuint LoadShader(GLenum type, const char* src);
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| +
|
| + // Attaches 2 shaders and links them to a program.
|
| + // Does not check for errors, always returns program.
|
| + static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);
|
| +
|
| + // Attaches 2 shaders, links them to a program, and checks for errors.
|
| + // Returns program, 0 on failure.
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| + static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
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| +
|
| + // Creates a framebuffer, attaches a color buffer, and checks for errors.
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| + // Returns framebuffer, 0 on failure.
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| + static GLuint SetupFramebuffer(int width, int height);
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| +
|
| + // Checks an area of pixels for a color.
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| + static bool CheckPixels(GLint x,
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| + GLint y,
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| + GLsizei width,
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| + GLsizei height,
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| + const uint8_t expected_color[4]);
|
| +};
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| +
|
| +} // namespace gfx
|
| +
|
| +#endif // UI_GL_TEST_GL_TEST_HELPER_H_
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|
|