| Index: ui/gl/test/gl_test_helper.cc
|
| diff --git a/ui/gl/test/gl_test_helper.cc b/ui/gl/test/gl_test_helper.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..052a1b90338861a7bc73965f99f6097fec3fd32c
|
| --- /dev/null
|
| +++ b/ui/gl/test/gl_test_helper.cc
|
| @@ -0,0 +1,141 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/gl/test/gl_test_helper.h"
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +
|
| +namespace gfx {
|
| +
|
| +// static
|
| +GLuint GLTestHelper::CreateTexture(GLenum target) {
|
| + // Create the texture object.
|
| + GLuint texture = 0;
|
| + glGenTextures(1, &texture);
|
| + glBindTexture(target, texture);
|
| + glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + return texture;
|
| +}
|
| +
|
| +// static
|
| +GLuint GLTestHelper::CompileShader(GLenum type, const char* src) {
|
| + GLuint shader = glCreateShader(type);
|
| + // Load the shader source.
|
| + glShaderSource(shader, 1, &src, nullptr);
|
| + // Compile the shader.
|
| + glCompileShader(shader);
|
| + return shader;
|
| +}
|
| +
|
| +// static
|
| +GLuint GLTestHelper::LoadShader(GLenum type, const char* src) {
|
| + GLuint shader = CompileShader(type, src);
|
| +
|
| + // Check the compile status.
|
| + GLint value = 0;
|
| + glGetShaderiv(shader, GL_COMPILE_STATUS, &value);
|
| + if (!value) {
|
| + char buffer[1024];
|
| + GLsizei length = 0;
|
| + glGetShaderInfoLog(shader, sizeof(buffer), &length, buffer);
|
| + std::string log(buffer, length);
|
| + EXPECT_EQ(1, value) << "Error compiling shader: " << log;
|
| + glDeleteShader(shader);
|
| + shader = 0;
|
| + }
|
| + return shader;
|
| +}
|
| +
|
| +// static
|
| +GLuint GLTestHelper::LinkProgram(GLuint vertex_shader, GLuint fragment_shader) {
|
| + // Create the program object.
|
| + GLuint program = glCreateProgram();
|
| + glAttachShader(program, vertex_shader);
|
| + glAttachShader(program, fragment_shader);
|
| + // Link the program.
|
| + glLinkProgram(program);
|
| + return program;
|
| +}
|
| +
|
| +// static
|
| +GLuint GLTestHelper::SetupProgram(GLuint vertex_shader,
|
| + GLuint fragment_shader) {
|
| + GLuint program = LinkProgram(vertex_shader, fragment_shader);
|
| + // Check the link status.
|
| + GLint linked = 0;
|
| + glGetProgramiv(program, GL_LINK_STATUS, &linked);
|
| + if (!linked) {
|
| + char buffer[1024];
|
| + GLsizei length = 0;
|
| + glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
|
| + std::string log(buffer, length);
|
| + EXPECT_EQ(1, linked) << "Error linking program: " << log;
|
| + glDeleteProgram(program);
|
| + program = 0;
|
| + }
|
| + return program;
|
| +}
|
| +
|
| +// static
|
| +GLuint GLTestHelper::SetupFramebuffer(int width, int height) {
|
| + GLuint color_buffer_texture = CreateTexture(GL_TEXTURE_2D);
|
| + glBindTexture(GL_TEXTURE_2D, color_buffer_texture);
|
| + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
|
| + GL_UNSIGNED_BYTE, nullptr);
|
| + GLuint framebuffer = 0;
|
| + glGenFramebuffersEXT(1, &framebuffer);
|
| + glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer);
|
| + glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| + color_buffer_texture, 0);
|
| + if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
| + EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| + glCheckFramebufferStatusEXT(GL_FRAMEBUFFER))
|
| + << "Error setting up framebuffer";
|
| + glDeleteFramebuffersEXT(1, &framebuffer);
|
| + framebuffer = 0;
|
| + }
|
| + glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
|
| + glDeleteTextures(1, &color_buffer_texture);
|
| + return framebuffer;
|
| +}
|
| +
|
| +// static
|
| +bool GLTestHelper::CheckPixels(int x,
|
| + int y,
|
| + int width,
|
| + int height,
|
| + const uint8_t expected_color[4]) {
|
| + int size = width * height * 4;
|
| + scoped_ptr<uint8_t[]> pixels(new uint8_t[size]);
|
| + const uint8_t kCheckClearValue = 123u;
|
| + memset(pixels.get(), kCheckClearValue, size);
|
| + glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
|
| + int bad_count = 0;
|
| + for (int yy = 0; yy < height; ++yy) {
|
| + for (int xx = 0; xx < width; ++xx) {
|
| + int offset = yy * width * 4 + xx * 4;
|
| + for (int jj = 0; jj < 4; ++jj) {
|
| + uint8_t actual = pixels[offset + jj];
|
| + uint8_t expected = expected_color[jj];
|
| + EXPECT_EQ(expected, actual) << " at " << (xx + x) << ", " << (yy + y)
|
| + << " channel " << jj;
|
| + bad_count += actual != expected;
|
| + // Exit early just so we don't spam the log but we print enough to
|
| + // hopefully make it easy to diagnose the issue.
|
| + if (bad_count > 16)
|
| + return false;
|
| + }
|
| + }
|
| + }
|
| +
|
| + return !bad_count;
|
| +}
|
| +
|
| +} // namespace gfx
|
|
|