Index: ui/gl/test/gl_test_helper.h |
diff --git a/ui/gl/test/gl_test_helper.h b/ui/gl/test/gl_test_helper.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..d7b8c01839662660b8410d949ae3e84a462ac309 |
--- /dev/null |
+++ b/ui/gl/test/gl_test_helper.h |
@@ -0,0 +1,54 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef UI_GL_TEST_GL_TEST_HELPER_H_ |
+#define UI_GL_TEST_GL_TEST_HELPER_H_ |
+ |
+#include "base/basictypes.h" |
+#include "ui/gl/gl_bindings.h" |
+ |
+namespace gfx { |
+ |
+class GLTestHelper { |
+ public: |
+ // Creates a texture object. |
Daniele Castagna
2015/09/30 19:17:36
You might want to specify it binds it too.
reveman
2015/10/01 04:01:37
I made sure that no code relies on that instead.
|
+ // Does not check for errors, always returns texture. |
+ static GLuint CreateTexture(GLenum target); |
+ |
+ // Compiles a shader. |
+ // Does not check for errors, always returns shader. |
+ static GLuint CompileShader(GLenum type, const char* src); |
Daniele Castagna
2015/09/30 19:17:36
Can this be private?
reveman
2015/10/01 04:01:37
I'm keeping it like this so it's the same as gpu/c
|
+ |
+ // Compiles a shader and checks for compilation errors. |
+ // Returns shader, 0 on failure. |
+ static GLuint LoadShader(GLenum type, const char* src); |
+ |
+ // Attaches 2 shaders and links them to a program. |
+ // Does not check for errors, always returns program. |
+ static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); |
Daniele Castagna
2015/09/30 19:17:36
Same here, can this be private?
reveman
2015/10/01 04:01:37
Keeping it for the same reason.
|
+ |
+ // Attaches 2 shaders, links them to a program, and checks for errors. |
+ // Returns program, 0 on failure. |
+ static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); |
+ |
+ // Compiles 2 shaders, attaches and links them to a program |
+ // Returns program, 0 on failure. |
+ static GLuint LoadProgram(const char* vertex_shader_src, |
Daniele Castagna
2015/09/30 19:17:36
Is this used anywhere?
reveman
2015/10/01 04:01:37
No, forgot to remove it from the header.
|
+ const char* fragment_shader_src); |
+ |
+ // Creates a framebuffer, attaches a color buffer, and checks for errors. |
+ // Returns framebuffer, 0 on failure. |
+ static GLuint SetupFramebuffer(int width, int height); |
+ |
+ // Checks an area of pixels for a color. |
+ static bool CheckPixels(GLint x, |
+ GLint y, |
+ GLsizei width, |
+ GLsizei height, |
+ const uint8_t expected_color[4]); |
+}; |
+ |
+} // namespace gfx |
+ |
+#endif // UI_GL_TEST_GL_TEST_HELPER_H_ |