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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef UI_GL_TEST_GL_TEST_HELPER_H_ | |
6 #define UI_GL_TEST_GL_TEST_HELPER_H_ | |
7 | |
8 #include "base/basictypes.h" | |
9 #include "ui/gl/gl_bindings.h" | |
10 | |
11 namespace gfx { | |
12 | |
13 class GLTestHelper { | |
14 public: | |
15 // Creates a texture object. | |
Daniele Castagna
2015/09/30 19:17:36
You might want to specify it binds it too.
reveman
2015/10/01 04:01:37
I made sure that no code relies on that instead.
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16 // Does not check for errors, always returns texture. | |
17 static GLuint CreateTexture(GLenum target); | |
18 | |
19 // Compiles a shader. | |
20 // Does not check for errors, always returns shader. | |
21 static GLuint CompileShader(GLenum type, const char* src); | |
Daniele Castagna
2015/09/30 19:17:36
Can this be private?
reveman
2015/10/01 04:01:37
I'm keeping it like this so it's the same as gpu/c
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22 | |
23 // Compiles a shader and checks for compilation errors. | |
24 // Returns shader, 0 on failure. | |
25 static GLuint LoadShader(GLenum type, const char* src); | |
26 | |
27 // Attaches 2 shaders and links them to a program. | |
28 // Does not check for errors, always returns program. | |
29 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); | |
Daniele Castagna
2015/09/30 19:17:36
Same here, can this be private?
reveman
2015/10/01 04:01:37
Keeping it for the same reason.
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30 | |
31 // Attaches 2 shaders, links them to a program, and checks for errors. | |
32 // Returns program, 0 on failure. | |
33 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); | |
34 | |
35 // Compiles 2 shaders, attaches and links them to a program | |
36 // Returns program, 0 on failure. | |
37 static GLuint LoadProgram(const char* vertex_shader_src, | |
Daniele Castagna
2015/09/30 19:17:36
Is this used anywhere?
reveman
2015/10/01 04:01:37
No, forgot to remove it from the header.
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38 const char* fragment_shader_src); | |
39 | |
40 // Creates a framebuffer, attaches a color buffer, and checks for errors. | |
41 // Returns framebuffer, 0 on failure. | |
42 static GLuint SetupFramebuffer(int width, int height); | |
43 | |
44 // Checks an area of pixels for a color. | |
45 static bool CheckPixels(GLint x, | |
46 GLint y, | |
47 GLsizei width, | |
48 GLsizei height, | |
49 const uint8_t expected_color[4]); | |
50 }; | |
51 | |
52 } // namespace gfx | |
53 | |
54 #endif // UI_GL_TEST_GL_TEST_HELPER_H_ | |
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