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Side by Side Diff: ui/gl/test/gl_test_helper.h

Issue 1354483004: Re-land: ui: Add GLImage unit test framework. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add clean up code Created 5 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_GL_TEST_GL_TEST_HELPER_H_
6 #define UI_GL_TEST_GL_TEST_HELPER_H_
7
8 #include "base/basictypes.h"
9 #include "ui/gl/gl_bindings.h"
10
11 namespace gfx {
12
13 class GLTestHelper {
14 public:
15 // Creates a texture object.
Daniele Castagna 2015/09/30 19:17:36 You might want to specify it binds it too.
reveman 2015/10/01 04:01:37 I made sure that no code relies on that instead.
16 // Does not check for errors, always returns texture.
17 static GLuint CreateTexture(GLenum target);
18
19 // Compiles a shader.
20 // Does not check for errors, always returns shader.
21 static GLuint CompileShader(GLenum type, const char* src);
Daniele Castagna 2015/09/30 19:17:36 Can this be private?
reveman 2015/10/01 04:01:37 I'm keeping it like this so it's the same as gpu/c
22
23 // Compiles a shader and checks for compilation errors.
24 // Returns shader, 0 on failure.
25 static GLuint LoadShader(GLenum type, const char* src);
26
27 // Attaches 2 shaders and links them to a program.
28 // Does not check for errors, always returns program.
29 static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader);
Daniele Castagna 2015/09/30 19:17:36 Same here, can this be private?
reveman 2015/10/01 04:01:37 Keeping it for the same reason.
30
31 // Attaches 2 shaders, links them to a program, and checks for errors.
32 // Returns program, 0 on failure.
33 static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader);
34
35 // Compiles 2 shaders, attaches and links them to a program
36 // Returns program, 0 on failure.
37 static GLuint LoadProgram(const char* vertex_shader_src,
Daniele Castagna 2015/09/30 19:17:36 Is this used anywhere?
reveman 2015/10/01 04:01:37 No, forgot to remove it from the header.
38 const char* fragment_shader_src);
39
40 // Creates a framebuffer, attaches a color buffer, and checks for errors.
41 // Returns framebuffer, 0 on failure.
42 static GLuint SetupFramebuffer(int width, int height);
43
44 // Checks an area of pixels for a color.
45 static bool CheckPixels(GLint x,
46 GLint y,
47 GLsizei width,
48 GLsizei height,
49 const uint8_t expected_color[4]);
50 };
51
52 } // namespace gfx
53
54 #endif // UI_GL_TEST_GL_TEST_HELPER_H_
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