Index: src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
index cde827939219dd9e3c7a1a7adef3f69009bf4e53..fc92da713af214e481f359d5ae28d8f8b0fd3cf5 100644 |
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp |
@@ -58,12 +58,14 @@ void GrGLVertexBuilder::transformToNormalizedDeviceSpace(const GrShaderVar& posV |
this->codeAppendf("{vec2 _posTmp = %s;", posVar.c_str()); |
} |
this->codeAppendf("_posTmp = floor(_posTmp) + vec2(0.5, 0.5);" |
- "gl_Position = vec4(_posTmp.x * %s.x + %s.y, _posTmp.y * %s.z + %s.w, 0, 1);}", |
+ "gl_Position = vec4(_posTmp.x * %s.x + %s.y," |
+ "_posTmp.y * %s.z + %s.w, 0, 1);}", |
fRtAdjustName, fRtAdjustName, fRtAdjustName, fRtAdjustName); |
} else if (kVec3f_GrSLType == posVar.getType()) { |
- this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy)/%s.z, dot(%s.yz, %s.zw)/%s.z, 0, 1);", |
- posVar.c_str(), fRtAdjustName, posVar.c_str(), |
- posVar.c_str(), fRtAdjustName, posVar.c_str()); |
+ this->codeAppendf("gl_Position = vec4(dot(%s.xz, %s.xy), dot(%s.yz, %s.zw), 0, %s.z);", |
+ posVar.c_str(), fRtAdjustName, |
+ posVar.c_str(), fRtAdjustName, |
+ posVar.c_str()); |
} else { |
SkASSERT(kVec2f_GrSLType == posVar.getType()); |
this->codeAppendf("gl_Position = vec4(%s.x * %s.x + %s.y, %s.y * %s.z + %s.w, 0, 1);", |