Index: src/gpu/gl/GrGLProgram.h |
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h |
index 7b10c147b4f33c8d68e1f0ea6eb37f9aa6987283..9381a6c204bf43d9b057e0f4d5b3400cf41f2f82 100644 |
--- a/src/gpu/gl/GrGLProgram.h |
+++ b/src/gpu/gl/GrGLProgram.h |
@@ -72,7 +72,7 @@ public: |
* coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is |
* applied as such: |
* pos.x = dot(v.xy, pos.xz) |
- * pos.y = dot(v.zq, pos.yz) |
+ * pos.y = dot(v.zw, pos.yz) |
*/ |
void getRTAdjustmentVec(GrGLfloat* destVec) { |
destVec[0] = 2.f / fRenderTargetSize.fWidth; |