| Index: src/gpu/gl/GrGLProgram.h
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| diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
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| index 7b10c147b4f33c8d68e1f0ea6eb37f9aa6987283..9381a6c204bf43d9b057e0f4d5b3400cf41f2f82 100644
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| --- a/src/gpu/gl/GrGLProgram.h
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| +++ b/src/gpu/gl/GrGLProgram.h
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| @@ -72,7 +72,7 @@ public:
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|           * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
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|           * applied as such:
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|           * pos.x = dot(v.xy, pos.xz)
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| -         * pos.y = dot(v.zq, pos.yz)
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| +         * pos.y = dot(v.zw, pos.yz)
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|           */
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|          void getRTAdjustmentVec(GrGLfloat* destVec) {
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|              destVec[0] = 2.f / fRenderTargetSize.fWidth;
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| 
 |