Index: src/heap/scavenge-job.h |
diff --git a/src/heap/scavenge-job.h b/src/heap/scavenge-job.h |
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+++ b/src/heap/scavenge-job.h |
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+// Copyright 2015 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef V8_HEAP_SCAVENGE_JOB_H_ |
+#define V8_HEAP_SCAVENGE_JOB_H_ |
+ |
+#include "src/cancelable-task.h" |
+#include "src/heap/gc-tracer.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+class Heap; |
+class Isolate; |
+ |
+ |
+// This class posts idle tasks and performs scavenges in the idle tasks. |
+class ScavengeJob { |
+ public: |
+ class IdleTask : public CancelableIdleTask { |
+ public: |
+ explicit IdleTask(Isolate* isolate, ScavengeJob* job) |
+ : CancelableIdleTask(isolate), job_(job) {} |
+ // CancelableIdleTask overrides. |
+ void RunInternal(double deadline_in_seconds) override; |
+ |
+ private: |
+ ScavengeJob* job_; |
+ }; |
+ |
+ ScavengeJob() |
+ : idle_task_pending_(false), |
+ idle_task_rescheduled_(false), |
+ bytes_allocated_since_the_last_task_(0) {} |
+ |
+ // Posts an idle task if the cumulative bytes allocated since the last |
+ // idle task exceed kBytesAllocatedBeforeNextIdleTask. |
+ void ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated); |
+ |
+ // Posts an idle task ignoring the bytes allocated, but makes sure |
+ // that the new idle task cannot reschedule again. |
+ // This prevents infinite rescheduling. |
+ void RescheduleIdleTask(Heap* heap); |
+ |
+ bool IdleTaskPending() { return idle_task_pending_; } |
+ void NotifyIdleTask() { idle_task_pending_ = false; } |
+ bool IdleTaskRescheduled() { return idle_task_rescheduled_; } |
+ |
+ static bool ReachedIdleAllocationLimit(size_t scavenge_speed_in_bytes_per_ms, |
+ size_t new_space_size, |
+ size_t new_space_capacity); |
+ |
+ static bool EnoughIdleTimeForScavenge(double idle_time_ms, |
+ size_t scavenge_speed_in_bytes_per_ms, |
+ size_t new_space_size); |
+ |
+ // If we haven't recorded any scavenger events yet, we use a conservative |
+ // lower bound for the scavenger speed. |
+ static const int kInitialScavengeSpeedInBytesPerMs = 256 * KB; |
+ // Estimate of the average idle time that an idle task gets. |
+ static const int kAverageIdleTimeMs = 5; |
+ // The number of bytes to be allocated in new space before the next idle |
+ // task is posted. |
+ static const size_t kBytesAllocatedBeforeNextIdleTask = 512 * KB; |
+ // The minimum size of allocated new space objects to trigger a scavenge. |
+ static const size_t kMinAllocationLimit = 512 * KB; |
+ // The allocation limit cannot exceed this fraction of the new space capacity. |
+ static const double kMaxAllocationLimitAsFractionOfNewSpace; |
+ |
+ private: |
+ void ScheduleIdleTask(Heap* heap); |
+ bool idle_task_pending_; |
+ bool idle_task_rescheduled_; |
+ int bytes_allocated_since_the_last_task_; |
+}; |
+} |
+} // namespace v8::internal |
+ |
+#endif // V8_HEAP_SCAVENGE_JOB_H_ |