Index: src/heap/scavenge-job.cc |
diff --git a/src/heap/scavenge-job.cc b/src/heap/scavenge-job.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c3804436fbda2ac29abb11f076ab8062d9f3947b |
--- /dev/null |
+++ b/src/heap/scavenge-job.cc |
@@ -0,0 +1,116 @@ |
+// Copyright 2015 the V8 project authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "src/heap/scavenge-job.h" |
+ |
+#include "src/base/platform/time.h" |
+#include "src/heap/heap-inl.h" |
+#include "src/heap/heap.h" |
+#include "src/isolate.h" |
+#include "src/v8.h" |
+ |
+namespace v8 { |
+namespace internal { |
+ |
+ |
+const double ScavengeJob::kMaxAllocationLimitAsFractionOfNewSpace = 0.8; |
+ |
+void ScavengeJob::IdleTask::RunInternal(double deadline_in_seconds) { |
+ Heap* heap = isolate_->heap(); |
+ double deadline_in_ms = |
+ deadline_in_seconds * |
+ static_cast<double>(base::Time::kMillisecondsPerSecond); |
+ double start_ms = heap->MonotonicallyIncreasingTimeInMs(); |
+ double idle_time_in_ms = deadline_in_ms - start_ms; |
+ size_t scavenge_speed_in_bytes_per_ms = |
+ static_cast<size_t>(heap->tracer()->ScavengeSpeedInBytesPerMillisecond()); |
+ size_t new_space_size = heap->new_space()->Size(); |
+ size_t new_space_capacity = heap->new_space()->Capacity(); |
+ |
+ job_->NotifyIdleTask(); |
+ |
+ if (ReachedIdleAllocationLimit(scavenge_speed_in_bytes_per_ms, new_space_size, |
+ new_space_capacity)) { |
+ if (EnoughIdleTimeForScavenge( |
+ idle_time_in_ms, scavenge_speed_in_bytes_per_ms, new_space_size)) { |
+ heap->CollectGarbage(NEW_SPACE, "idle task: scavenge"); |
+ } else { |
+ // Immediately request another idle task that can get larger idle time. |
+ job_->RescheduleIdleTask(heap); |
+ } |
+ } |
+} |
+ |
+ |
+bool ScavengeJob::ReachedIdleAllocationLimit( |
+ size_t scavenge_speed_in_bytes_per_ms, size_t new_space_size, |
+ size_t new_space_capacity) { |
+ if (scavenge_speed_in_bytes_per_ms == 0) { |
+ scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs; |
+ } |
+ |
+ // Set the allocation limit to the number of bytes we can scavenge in an |
+ // average idle task. |
+ size_t allocation_limit = kAverageIdleTimeMs * scavenge_speed_in_bytes_per_ms; |
+ |
+ // Keep the limit smaller than the new space capacity. |
+ allocation_limit = |
+ Min(allocation_limit, |
+ static_cast<size_t>(new_space_capacity * |
+ kMaxAllocationLimitAsFractionOfNewSpace)); |
+ // Adjust the limit to take into account bytes that will be allocated until |
+ // the next check. |
+ allocation_limit = allocation_limit < kBytesAllocatedBeforeNextIdleTask |
+ ? 0 |
+ : allocation_limit - kBytesAllocatedBeforeNextIdleTask; |
+ // Keep the limit large enough to avoid scavenges in tiny new space. |
+ allocation_limit = Max(allocation_limit, kMinAllocationLimit); |
+ |
+ return allocation_limit <= new_space_size; |
+} |
+ |
+ |
+bool ScavengeJob::EnoughIdleTimeForScavenge( |
+ double idle_time_in_ms, size_t scavenge_speed_in_bytes_per_ms, |
+ size_t new_space_size) { |
+ if (scavenge_speed_in_bytes_per_ms == 0) { |
+ scavenge_speed_in_bytes_per_ms = kInitialScavengeSpeedInBytesPerMs; |
+ } |
+ return new_space_size <= idle_time_in_ms * scavenge_speed_in_bytes_per_ms; |
+} |
+ |
+ |
+void ScavengeJob::RescheduleIdleTask(Heap* heap) { |
+ // Make sure that we don't reschedule more than one time. |
+ // Otherwise, we might spam the scheduler with idle tasks. |
+ if (!idle_task_rescheduled_) { |
+ ScheduleIdleTask(heap); |
+ idle_task_rescheduled_ = true; |
+ } |
+} |
+ |
+ |
+void ScavengeJob::ScheduleIdleTaskIfNeeded(Heap* heap, int bytes_allocated) { |
+ bytes_allocated_since_the_last_task_ += bytes_allocated; |
+ if (bytes_allocated_since_the_last_task_ >= |
+ static_cast<int>(kBytesAllocatedBeforeNextIdleTask)) { |
+ ScheduleIdleTask(heap); |
+ bytes_allocated_since_the_last_task_ = 0; |
+ idle_task_rescheduled_ = false; |
+ } |
+} |
+ |
+ |
+void ScavengeJob::ScheduleIdleTask(Heap* heap) { |
+ if (!idle_task_pending_) { |
+ v8::Isolate* isolate = reinterpret_cast<v8::Isolate*>(heap->isolate()); |
+ if (V8::GetCurrentPlatform()->IdleTasksEnabled(isolate)) { |
+ idle_task_pending_ = true; |
+ auto task = new IdleTask(heap->isolate(), this); |
+ V8::GetCurrentPlatform()->CallIdleOnForegroundThread(isolate, task); |
+ } |
+ } |
+} |
+} |
+} // namespace v8::internal |