| Index: Source/core/svg/SVGPathBuilder.h
|
| diff --git a/Source/core/svg/SVGPathBuilder.h b/Source/core/svg/SVGPathBuilder.h
|
| index 0c6a15d4aee5804e70747d619a98de108f44c0c8..76798910e6daa3ebe3add0efe82b5a521d997854 100644
|
| --- a/Source/core/svg/SVGPathBuilder.h
|
| +++ b/Source/core/svg/SVGPathBuilder.h
|
| @@ -31,30 +31,30 @@ namespace WebCore {
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|
|
| class Path;
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|
|
| -class SVGPathBuilder : public SVGPathConsumer {
|
| +class SVGPathBuilder FINAL : public SVGPathConsumer {
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| public:
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| SVGPathBuilder();
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|
|
| void setCurrentPath(Path* path) { m_path = path; }
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|
|
| private:
|
| - virtual void incrementPathSegmentCount() { }
|
| - virtual bool continueConsuming() { return true; }
|
| - virtual void cleanup() { m_path = 0; }
|
| + virtual void incrementPathSegmentCount() OVERRIDE { }
|
| + virtual bool continueConsuming() OVERRIDE { return true; }
|
| + virtual void cleanup() OVERRIDE { m_path = 0; }
|
|
|
| // Used in UnalteredParsing/NormalizedParsing modes.
|
| - virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
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| - virtual void lineTo(const FloatPoint&, PathCoordinateMode);
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| - virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
|
| - virtual void closePath();
|
| + virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
|
| + virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
|
| + virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
|
| + virtual void closePath() OVERRIDE;
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|
|
| // Only used in UnalteredParsing mode.
|
| - virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
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| - virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
|
| - virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
|
| - virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
|
| - virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
|
| - virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
|
| + virtual void lineToHorizontal(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
|
| + virtual void lineToVertical(float, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
|
| + virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
|
| + virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
|
| + virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
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| + virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) OVERRIDE { ASSERT_NOT_REACHED(); }
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|
|
| Path* m_path;
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| FloatPoint m_current;
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|
|