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Unified Diff: sdk/lib/collection/linked_list.dart

Issue 13459002: Introduce new LinkedList to dart:collection. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Fix naming, concurrent modification and further tests. Created 7 years, 6 months ago
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Index: sdk/lib/collection/linked_list.dart
diff --git a/sdk/lib/collection/linked_list.dart b/sdk/lib/collection/linked_list.dart
new file mode 100644
index 0000000000000000000000000000000000000000..3d4ef6d2dd9991a15e9ae8129c3112814332d895
--- /dev/null
+++ b/sdk/lib/collection/linked_list.dart
@@ -0,0 +1,183 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+part of dart.collection;
+
+
+class LinkedList<E extends LinkedListEntry<E>>
Lasse Reichstein Nielsen 2013/06/13 11:36:59 Documentation of for class?
Anders Johnsen 2013/06/13 11:54:08 Done.
+ extends IterableBase<E>
+ implements _LinkedListLink {
+ int _modificationCount = 0;
+
+ int _length = 0;
+ _LinkedListLink _next;
+ _LinkedListLink _previous;
+
+ LinkedList() {
+ _next = _previous = this;
+ }
+
+ void addFirst(E entry) {
Lasse Reichstein Nielsen 2013/06/13 11:36:59 And documentation for all public methods?
Anders Johnsen 2013/06/13 11:54:08 Done.
+ _insertAfter(this, entry);
+ }
+
+ void add(E entry) {
+ _insertAfter(_previous, entry);
+ }
+
+ void addAll(Iterable<E> entries) {
+ entries.forEach(add);
Lasse Reichstein Nielsen 2013/06/13 11:36:59 Consider having an internal method, e.g., called "
Anders Johnsen 2013/06/13 11:54:08 Done.
+ }
+
+ bool remove(E entry) {
+ if (entry._list != this) return false;
+ _unlink(entry); // Unlink will decrement length.
+ return true;
+ }
+
+ void _insertAfter(_LinkedListLink entry, E newEntry) {
+ if (newEntry.list != null) {
+ throw new StateError(
+ 'LinkedListEntry is already in a LinkedList');
+ }
+ _modificationCount++;
+ newEntry._list = this;
+ var predecessor = entry;
+ var successor = entry._next;
+ successor._previous = newEntry;
+ newEntry._previous = predecessor;
+ newEntry._next = successor;
+ predecessor._next = newEntry;
+ _length++;
+ }
+
+ void _unlink(E entry) {
+ _modificationCount++;
+ entry._next._previous = entry._previous;
+ entry._previous._next = entry._next;
+ _length--;
+ entry._list = entry._next = entry._previous = null;
+ }
+
+ Iterator<LinkedListEntry> get iterator {
+ return new _LinkedListIterator(this);
Lasse Reichstein Nielsen 2013/06/13 11:36:59 Iterator<E> get iterator => new _LinkedListIterato
Anders Johnsen 2013/06/13 11:54:08 Done.
+ }
+
+ String toString() => ToString.iterableToString(this);
+
+ int get length => _length;
+
+ void clear() {
+ _modificationCount++;
+ _LinkedListLink next = _next;
+ while (!identical(next, this)) {
+ _LinkedListLink entry = next;
+ next = entry._next;
+ entry._next = entry._previous = entry._list = null;
+ }
+ _next = _previous = this;
+ _length = 0;
+ }
+
+ E get first {
+ if (identical(_next, this)) {
+ throw new StateError('No such element');
+ }
+ return _next;
+ }
+
+ E get last {
+ if (identical(_previous, this)) {
+ throw new StateError('No such element');
+ }
+ return _previous;
+ }
+
+ E get single {
+ if (identical(_previous, this)) {
+ throw new StateError('No such element');
+ }
+ if (!identical(_previous, _next)) {
+ throw new StateError('Too many elements');
+ }
+ return _next;
+ }
+
+ void forEach(void action(E entry)) {
Lasse Reichstein Nielsen 2013/06/13 11:36:59 Mention that it is an error to remove or add eleme
Anders Johnsen 2013/06/13 11:54:08 Done.
+ int modificationCount = _modificationCount;
+ _LinkedListLink current = _next;
+ while (!identical(current, this)) {
+ action(current);
+ if (modificationCount != _modificationCount) {
+ throw new ConcurrentModificationError(this);
+ }
+ current = current._next;
+ }
+ }
+
+ bool get isEmpty => _length == 0;
+}
+
+
+class _LinkedListIterator<E extends LinkedListEntry>
+ implements Iterator<E> {
+ final LinkedList<E> _list;
+ final int _modificationCount;
+ E _current;
+ _LinkedListLink _next;
+
+ _LinkedListIterator(LinkedList<E> list)
+ : _list = list,
+ _modificationCount = list._modificationCount,
+ _next = list._next;
+
+ E get current => _current;
+
+ bool moveNext() {
+ if (identical(_next, _list)) {
+ _current = null;
+ return false;
+ }
+ if (_modificationCount != _list._modificationCount) {
+ throw new ConcurrentModificationError(this);
+ }
+ _current = _next;
+ _next = _next._next;
+ return true;
+ }
+}
+
+
+class _LinkedListLink {
+ _LinkedListLink _next;
+ _LinkedListLink _previous;
+}
+
+
+abstract class LinkedListEntry<E> extends _LinkedListLink {
Lasse Reichstein Nielsen 2013/06/13 11:36:59 Consider implementing _LinkedListLink instead of e
Anders Johnsen 2013/06/13 11:54:08 Done.
+ LinkedList<E> _list;
+
+ LinkedList<E> get list => _list;
+
+ void unlink() {
+ _list._unlink(this);
+ }
+
+ LinkedListEntry get next {
+ return _next;
+ }
+
+ LinkedListEntry get previous {
+ if (_previous == _list) return null;
+ return _previous;
+ }
+
+ void insertAfter(E entry) {
+ _list._insertAfter(this, entry);
+ }
+
+ void insertBefore(E entry) {
+ _list._insertAfter(_previous, entry);
+ }
+}

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