Index: src/gpu/gl/GrGLRenderTarget.cpp |
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp |
index dfb4e88ee30b76eeaf7b7363c0d60c2c9f0addab..e5210fa78cd5a4535ea6e3c4432cbd1fc26e70c8 100644 |
--- a/src/gpu/gl/GrGLRenderTarget.cpp |
+++ b/src/gpu/gl/GrGLRenderTarget.cpp |
@@ -89,19 +89,17 @@ bool GrGLRenderTarget::completeStencilAttachment() { |
const GrGLInterface* interface = gpu->glInterface(); |
GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment(); |
if (nullptr == stencil) { |
- if (this->renderTargetPriv().getStencilAttachment()) { |
- GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_STENCIL_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
- GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
- GR_GL_DEPTH_ATTACHMENT, |
- GR_GL_RENDERBUFFER, 0)); |
+ GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_STENCIL_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
+ GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
+ GR_GL_DEPTH_ATTACHMENT, |
+ GR_GL_RENDERBUFFER, 0)); |
#ifdef SK_DEBUG |
- GrGLenum status; |
- GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
- SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
+ GrGLenum status; |
+ GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); |
+ SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
#endif |
- } |
return true; |
} else { |
const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); |