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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
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82 | 82 |
83 size_t GrGLRenderTarget::onGpuMemorySize() const { | 83 size_t GrGLRenderTarget::onGpuMemorySize() const { |
84 return fGpuMemorySize; | 84 return fGpuMemorySize; |
85 } | 85 } |
86 | 86 |
87 bool GrGLRenderTarget::completeStencilAttachment() { | 87 bool GrGLRenderTarget::completeStencilAttachment() { |
88 GrGLGpu* gpu = this->getGLGpu(); | 88 GrGLGpu* gpu = this->getGLGpu(); |
89 const GrGLInterface* interface = gpu->glInterface(); | 89 const GrGLInterface* interface = gpu->glInterface(); |
90 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment
(); | 90 GrStencilAttachment* stencil = this->renderTargetPriv().getStencilAttachment
(); |
91 if (nullptr == stencil) { | 91 if (nullptr == stencil) { |
92 if (this->renderTargetPriv().getStencilAttachment()) { | 92 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
93 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 93 GR_GL_STENCIL_ATTACHMENT, |
94 GR_GL_STENCIL_ATTACHME
NT, | 94 GR_GL_RENDERBUFFER, 0)); |
95 GR_GL_RENDERBUFFER, 0)
); | 95 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
96 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 96 GR_GL_DEPTH_ATTACHMENT, |
97 GR_GL_DEPTH_ATTACHMENT
, | 97 GR_GL_RENDERBUFFER, 0)); |
98 GR_GL_RENDERBUFFER, 0)
); | |
99 #ifdef SK_DEBUG | 98 #ifdef SK_DEBUG |
100 GrGLenum status; | 99 GrGLenum status; |
101 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAME
BUFFER)); | 100 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFF
ER)); |
102 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 101 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
103 #endif | 102 #endif |
104 } | |
105 return true; | 103 return true; |
106 } else { | 104 } else { |
107 const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAt
tachment*>(stencil); | 105 const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAt
tachment*>(stencil); |
108 GrGLuint rb = glStencil->renderbufferID(); | 106 GrGLuint rb = glStencil->renderbufferID(); |
109 | 107 |
110 gpu->invalidateBoundRenderTarget(); | 108 gpu->invalidateBoundRenderTarget(); |
111 gpu->stats()->incRenderTargetBinds(); | 109 gpu->stats()->incRenderTargetBinds(); |
112 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBO
ID())); | 110 GR_GL_CALL(interface, BindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBO
ID())); |
113 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 111 GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, |
114 GR_GL_STENCIL_ATTACHMENT, | 112 GR_GL_STENCIL_ATTACHMENT, |
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155 fTexFBOID = 0; | 153 fTexFBOID = 0; |
156 fMSColorRenderbufferID = 0; | 154 fMSColorRenderbufferID = 0; |
157 INHERITED::onAbandon(); | 155 INHERITED::onAbandon(); |
158 } | 156 } |
159 | 157 |
160 GrGLGpu* GrGLRenderTarget::getGLGpu() const { | 158 GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
161 SkASSERT(!this->wasDestroyed()); | 159 SkASSERT(!this->wasDestroyed()); |
162 return static_cast<GrGLGpu*>(this->getGpu()); | 160 return static_cast<GrGLGpu*>(this->getGpu()); |
163 } | 161 } |
164 | 162 |
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