Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index 2d25f1259d03b137778671299c047576fa4d3abc..5a3f5747b3eb2fa93d85a87dbb152c703f53d547 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -843,8 +843,7 @@ private: |
void dirtyAncestorChainHasOutOfFlowPositionedDescendantStatus(); |
bool acceleratedCompositingForOverflowScrollEnabled() const; |
- void updateDescendantsAreContiguousInStackingOrder(); |
- void updateDescendantsAreContiguousInStackingOrderRecursive(const HashMap<const RenderLayer*, int>&, int& minIndex, int& maxIndex, int& count, bool firstIteration); |
+ void updateCanBeStackingContainer(); |
void collectBeforePromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListBeforePromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListBeforePromote); |
void collectAfterPromotionZOrderList(RenderLayer* ancestorStackingContext, OwnPtr<Vector<RenderLayer*> >& posZOrderListAfterPromote, OwnPtr<Vector<RenderLayer*> >& negZOrderListAfterPromote); |
@@ -1149,8 +1148,8 @@ protected: |
// If this is true, then no non-descendant appears between any of our |
// descendants in stacking order. This is one of the requirements of being |
// able to safely become a stacking context. |
- bool m_descendantsAreContiguousInStackingOrder : 1; |
- bool m_descendantsAreContiguousInStackingOrderDirty : 1; |
+ bool m_canBePromotedToStackingContainer : 1; |
+ bool m_canBePromotedToStackingContainerDirty : 1; |
const bool m_isRootLayer : 1; |