DescriptionAvoid scheduling unnecessary ProcessGL between GL draws.
SurfaceFactory::SubmitCompositorFrame might call glFlush. So calling it
during "kModeSync" stage (which does not allow GL) might result in extra
kModeProcess. Instead, submit the frame in "kModeDraw" stage to avoid
unnecessary kModeProcess.
BUG=527113
Committed: https://crrev.com/214d8f9ab144172967bf29e5b12ac5355304c749
Cr-Commit-Position: refs/heads/master@{#348808}
Patch Set 1 #Patch Set 2 : #
Total comments: 2
Patch Set 3 : dcheck #Messages
Total messages: 10 (2 generated)
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