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Side by Side Diff: android_webview/browser/hardware_renderer.cc

Issue 1341533005: Avoid scheduling unnecessary ProcessGL between GL draws. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: dcheck Created 5 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "android_webview/browser/hardware_renderer.h" 5 #include "android_webview/browser/hardware_renderer.h"
6 6
7 #include "android_webview/browser/aw_gl_surface.h" 7 #include "android_webview/browser/aw_gl_surface.h"
8 #include "android_webview/browser/aw_render_thread_context_provider.h" 8 #include "android_webview/browser/aw_render_thread_context_provider.h"
9 #include "android_webview/browser/child_frame.h" 9 #include "android_webview/browser/child_frame.h"
10 #include "android_webview/browser/deferred_gpu_command_service.h" 10 #include "android_webview/browser/deferred_gpu_command_service.h"
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 surface_factory_.reset(); 66 surface_factory_.reset();
67 67
68 // Reset draw constraints. 68 // Reset draw constraints.
69 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( 69 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
70 ParentCompositorDrawConstraints()); 70 ParentCompositorDrawConstraints());
71 } 71 }
72 72
73 void HardwareRenderer::CommitFrame() { 73 void HardwareRenderer::CommitFrame() {
74 TRACE_EVENT0("android_webview", "CommitFrame"); 74 TRACE_EVENT0("android_webview", "CommitFrame");
75 scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT(); 75 scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT();
76 { 76 scoped_ptr<ChildFrame> child_frame =
77 scoped_ptr<ChildFrame> child_frame = 77 shared_renderer_state_->PassCompositorFrameOnRT();
78 shared_renderer_state_->PassCompositorFrameOnRT(); 78 if (!child_frame.get())
79 if (!child_frame.get()) 79 return;
80 return; 80 child_frame_ = child_frame.Pass();
81 child_frame_ = child_frame.Pass(); 81 DCHECK(child_frame_->frame.get());
82 } 82 DCHECK(!child_frame_->frame->gl_frame_data);
83
84 scoped_ptr<cc::CompositorFrame> frame = child_frame_->frame.Pass();
85 DCHECK(frame.get());
86 DCHECK(!frame->gl_frame_data);
87
88 // On Android we put our browser layers in physical pixels and set our
89 // browser CC device_scale_factor to 1, so suppress the transform between
90 // DIP and pixels.
91 frame->delegated_frame_data->device_scale_factor = 1.0f;
92
93 gfx::Size frame_size =
94 frame->delegated_frame_data->render_pass_list.back()->output_rect.size();
95 bool size_changed = frame_size != frame_size_;
96 frame_size_ = frame_size;
97 if (child_id_.is_null() || size_changed) {
98 if (!child_id_.is_null())
99 surface_factory_->Destroy(child_id_);
100 child_id_ = surface_id_allocator_->GenerateId();
101 surface_factory_->Create(child_id_);
102 }
103
104 surface_factory_->SubmitCompositorFrame(child_id_, frame.Pass(),
105 cc::SurfaceFactory::DrawCallback());
106 } 83 }
107 84
108 void HardwareRenderer::DrawGL(bool stencil_enabled, 85 void HardwareRenderer::DrawGL(bool stencil_enabled,
109 AwDrawGLInfo* draw_info) { 86 AwDrawGLInfo* draw_info) {
110 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); 87 TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL");
111 88
112 // We need to watch if the current Android context has changed and enforce 89 // We need to watch if the current Android context has changed and enforce
113 // a clean-up in the compositor. 90 // a clean-up in the compositor.
114 EGLContext current_context = eglGetCurrentContext(); 91 EGLContext current_context = eglGetCurrentContext();
115 DCHECK(current_context) << "DrawGL called without EGLContext"; 92 DCHECK(current_context) << "DrawGL called without EGLContext";
116 93
117 // TODO(boliu): Handle context loss. 94 // TODO(boliu): Handle context loss.
118 if (last_egl_context_ != current_context) 95 if (last_egl_context_ != current_context)
119 DLOG(WARNING) << "EGLContextChanged"; 96 DLOG(WARNING) << "EGLContextChanged";
120 97
98 // SurfaceFactory::SubmitCompositorFrame might call glFlush. So calling it
99 // during "kModeSync" stage (which does not allow GL) might result in extra
100 // kModeProcess. Instead, submit the frame in "kModeDraw" stage to avoid
101 // unnecessary kModeProcess.
102 scoped_ptr<ChildFrame> child_frame = child_frame_.Pass();
103 if (child_frame.get()) {
104 scoped_ptr<cc::CompositorFrame> child_compositor_frame =
105 child_frame->frame.Pass();
106
107 // On Android we put our browser layers in physical pixels and set our
108 // browser CC device_scale_factor to 1, so suppress the transform between
109 // DIP and pixels.
110 child_compositor_frame->delegated_frame_data->device_scale_factor = 1.0f;
111
112 gfx::Size frame_size =
113 child_compositor_frame->delegated_frame_data->render_pass_list.back()
114 ->output_rect.size();
115 bool size_changed = frame_size != frame_size_;
116 frame_size_ = frame_size;
117 if (child_id_.is_null() || size_changed) {
118 if (!child_id_.is_null())
119 surface_factory_->Destroy(child_id_);
120 child_id_ = surface_id_allocator_->GenerateId();
121 surface_factory_->Create(child_id_);
122 }
123
124 surface_factory_->SubmitCompositorFrame(child_id_,
125 child_compositor_frame.Pass(),
126 cc::SurfaceFactory::DrawCallback());
127 }
128
121 gfx::Transform transform(gfx::Transform::kSkipInitialization); 129 gfx::Transform transform(gfx::Transform::kSkipInitialization);
122 transform.matrix().setColMajorf(draw_info->transform); 130 transform.matrix().setColMajorf(draw_info->transform);
123 transform.Translate(scroll_offset_.x(), scroll_offset_.y()); 131 transform.Translate(scroll_offset_.x(), scroll_offset_.y());
124 132
125 gfx::Size viewport(draw_info->width, draw_info->height); 133 gfx::Size viewport(draw_info->width, draw_info->height);
126 // Need to post the new transform matrix back to child compositor 134 // Need to post the new transform matrix back to child compositor
127 // because there is no onDraw during a Render Thread animation, and child 135 // because there is no onDraw during a Render Thread animation, and child
128 // compositor might not have the tiles rasterized as the animation goes on. 136 // compositor might not have the tiles rasterized as the animation goes on.
129 ParentCompositorDrawConstraints draw_constraints( 137 ParentCompositorDrawConstraints draw_constraints(
130 draw_info->is_layer, transform, viewport.IsEmpty()); 138 draw_info->is_layer, transform, viewport.IsEmpty());
131 if (!child_frame_.get() || draw_constraints.NeedUpdate(*child_frame_)) { 139 if (!child_frame.get() || draw_constraints.NeedUpdate(*child_frame)) {
132 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( 140 shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT(
133 draw_constraints); 141 draw_constraints);
134 } 142 }
135 143
136 if (child_id_.is_null()) 144 if (child_id_.is_null())
137 return; 145 return;
138 146
139 gfx::Rect clip(draw_info->clip_left, draw_info->clip_top, 147 gfx::Rect clip(draw_info->clip_left, draw_info->clip_top,
140 draw_info->clip_right - draw_info->clip_left, 148 draw_info->clip_right - draw_info->clip_left,
141 draw_info->clip_bottom - draw_info->clip_top); 149 draw_info->clip_bottom - draw_info->clip_top);
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
192 const cc::ReturnedResourceArray& resources) { 200 const cc::ReturnedResourceArray& resources) {
193 shared_renderer_state_->InsertReturnedResourcesOnRT(resources); 201 shared_renderer_state_->InsertReturnedResourcesOnRT(resources);
194 } 202 }
195 203
196 void HardwareRenderer::SetBackingFrameBufferObject( 204 void HardwareRenderer::SetBackingFrameBufferObject(
197 int framebuffer_binding_ext) { 205 int framebuffer_binding_ext) {
198 gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext); 206 gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext);
199 } 207 }
200 208
201 } // namespace android_webview 209 } // namespace android_webview
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