Index: content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
diff --git a/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3e9ab5ec9ba9e9d527e3fc13cce04e4f1d78a784 |
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+++ b/content/public/android/java/src/org/chromium/content/browser/input/GamepadDevice.java |
@@ -0,0 +1,166 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+package org.chromium.content.browser.input; |
+ |
+import android.os.SystemClock; |
+import android.view.InputDevice; |
+import android.view.InputDevice.MotionRange; |
+import android.view.KeyEvent; |
+import android.view.MotionEvent; |
+ |
+import java.util.Arrays; |
+ |
+/** |
+ * Manages information related to each connected gamepad device. |
+ */ |
+class GamepadDevice { |
+ // An id for the gamepad. |
+ private int mDeviceId; |
+ // The index of the gamepad in the Navigator. |
+ private int mDeviceIndex; |
+ // Last time the data for this gamepad was updated. |
+ private long mTimestamp; |
+ // If this gamepad is mapped to standard gamepad? |
+ private boolean mIsStandardGamepad; |
+ |
+ // Array of values for all axes of the gamepad. |
+ // All axis values must be linearly normalized to the range [-1.0 .. 1.0]. |
+ // As appropriate, -1.0 should correspond to "up" or "left", and 1.0 |
+ // should correspond to "down" or "right". |
+ private float[] mAxisValues; |
+ |
+ private float[] mButtonsValues; |
+ |
+ // When the user agent recognizes the attached inputDevice, it is recommended |
+ // that it be remapped to a canonical ordering when possible. Devices that are |
+ // not recognized should still be exposed in their raw form. Therefore we must |
+ // pass the raw Button and raw Axis values. |
+ private float[] mRawButtons; |
+ private float[] mRawAxes; |
+ |
+ // An identification string for the gamepad. |
+ private String mDeviceName; |
+ |
+ // Array of axes ids. |
+ private int[] mAxes; |
+ |
+ GamepadDevice(int index, InputDevice inputDevice) { |
+ mDeviceIndex = index; |
+ mDeviceId = inputDevice.getId(); |
+ mDeviceName = inputDevice.getName(); |
+ mTimestamp = SystemClock.uptimeMillis(); |
+ mButtonsValues = new float[CanonicalButtonIndex.NUM_CANONICAL_BUTTONS]; |
+ mAxisValues = new float[CanonicalAxisIndex.NUM_CANONICAL_AXES]; |
+ mRawButtons = new float[256]; |
+ // Get the total number of axes supported by gamepad. |
+ int totalAxes = 0; |
+ for (MotionRange range : inputDevice.getMotionRanges()) { |
+ if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { |
+ totalAxes++; |
+ } |
+ } |
+ // Get axis ids and initialize axes values. |
+ mAxes = new int[totalAxes]; |
+ mRawAxes = new float[totalAxes]; |
+ int i = 0; |
+ for (MotionRange range : inputDevice.getMotionRanges()) { |
+ if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { |
+ mAxes[i] = range.getAxis(); |
+ mRawAxes[i] = 0.0f; |
+ i++; |
+ } |
+ } |
+ } |
+ |
+ /** |
+ * Updates the axes and buttons maping of a gamepad device to a standard gamepad format. |
+ */ |
+ public void updateButtonsAndAxesMapping() { |
+ mIsStandardGamepad = GamepadMappings.mapToStandardGamepad( |
+ mAxisValues, mButtonsValues, mRawAxes, mRawButtons, mDeviceName); |
+ } |
+ |
+ /** |
+ * @return Device Id of the gamepad device. |
+ */ |
+ public int getId() { return mDeviceId; } |
+ |
+ /** |
+ * @return Mapping status of the gamepad device. |
+ */ |
+ public boolean isStandardGamepad() { return mIsStandardGamepad; } |
+ |
+ /** |
+ * @return Device name of the gamepad device. |
+ */ |
+ public String getName() { return mDeviceName; } |
+ |
+ /** |
+ * @return Device index of the gamepad device. |
+ */ |
+ public int getIndex() { return mDeviceIndex; } |
+ |
+ /** |
+ * @return The timestamp when the gamepad device was last interacted. |
+ */ |
+ public long getTimestamp() { return mTimestamp; } |
+ |
+ /** |
+ * @return The axes state of the gamepad device. |
+ */ |
+ public float[] getAxes() { return mAxisValues; } |
+ |
+ /** |
+ * @return The buttons state of the gamepad device. |
+ */ |
+ public float[] getButtons() { return mButtonsValues; } |
+ |
+ /** |
+ * Reset the axes and buttons data of the gamepad device everytime gamepad data access is |
+ * paused. |
+ */ |
+ public void clearData() { |
+ Arrays.fill(mAxisValues, 0); |
+ Arrays.fill(mRawAxes, 0); |
+ Arrays.fill(mButtonsValues, 0); |
+ Arrays.fill(mRawButtons, 0); |
+ } |
+ |
+ /** |
+ * Handles key event from the gamepad device. |
+ * @return True if the key event from the gamepad device has been consumed. |
+ */ |
+ public boolean handleKeyEvent(KeyEvent event) { |
+ // Ignore event if it is not for standard gamepad key. |
+ if (!GamepadList.isGamepadEvent(event)) return false; |
+ int keyCode = event.getKeyCode(); |
+ assert keyCode < 256; |
+ // Button value 0.0 must mean fully unpressed, and 1.0 must mean fully pressed. |
+ if (event.getAction() == KeyEvent.ACTION_DOWN) { |
+ mRawButtons[keyCode] = 1.0f; |
+ } else if (event.getAction() == KeyEvent.ACTION_UP) { |
+ mRawButtons[keyCode] = 0.0f; |
+ } |
+ mTimestamp = event.getEventTime(); |
+ |
+ return true; |
+ } |
+ |
+ /** |
+ * Handles motion event from the gamepad device. |
+ * @return True if the motion event from the gamepad device has been consumed. |
+ */ |
+ public boolean handleMotionEvent(MotionEvent event) { |
+ // Ignore event if it is not a standard gamepad motion event. |
+ if (!GamepadList.isGamepadEvent(event)) return false; |
+ // Update axes values. |
+ for (int i = 0; i < mAxes.length; i++) { |
+ mRawAxes[i] = event.getAxisValue(mAxes[i]); |
+ } |
+ mTimestamp = event.getEventTime(); |
+ return true; |
+ } |
+ |
+} |