| Index: content/browser/gamepad/gamepad_provider.cc
|
| diff --git a/content/browser/gamepad/gamepad_provider.cc b/content/browser/gamepad/gamepad_provider.cc
|
| index 1cc7aab73f5daba2e6984c3e626275c27fbf06b8..430940b4bf3d97884e7876b53e8962e3da0a1aa7 100644
|
| --- a/content/browser/gamepad/gamepad_provider.cc
|
| +++ b/content/browser/gamepad/gamepad_provider.cc
|
| @@ -117,6 +117,10 @@ void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) {
|
| // On Linux, the data fetcher needs to watch file descriptors, so the message
|
| // loop needs to be a libevent loop.
|
| const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO;
|
| +#elif defined(OS_ANDROID)
|
| + // On Android, keeping a message loop of default type.
|
| + const base::MessageLoop::Type kMessageLoopType =
|
| + base::MessageLoop::TYPE_DEFAULT;
|
| #else
|
| // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the
|
| // message loop needs to be a UI-type loop. On Windows it must be a UI loop
|
|
|