| Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a93a7e6e1e0f960efa9f2aaa2c814cd4ef2b7bd0
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
|
| @@ -0,0 +1,144 @@
|
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
|
| +
|
| +#include "base/android/jni_android.h"
|
| +#include "base/android/jni_array.h"
|
| +#include "base/android/jni_string.h"
|
| +#include "base/debug/trace_event.h"
|
| +#include "base/strings/string_number_conversions.h"
|
| +#include "base/strings/string_util.h"
|
| +#include "base/strings/utf_string_conversions.h"
|
| +
|
| +#include "jni/GamepadList_jni.h"
|
| +
|
| +#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| +
|
| +using base::android::AttachCurrentThread;
|
| +using base::android::CheckException;
|
| +using base::android::ClearException;
|
| +using base::android::ConvertJavaStringToUTF8;
|
| +using base::android::ScopedJavaLocalRef;
|
| +using blink::WebGamepad;
|
| +using blink::WebGamepads;
|
| +
|
| +namespace content {
|
| +
|
| +bool
|
| +GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
|
| + JNIEnv* env) {
|
| + return RegisterNativesImpl(env);
|
| +}
|
| +
|
| +GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
|
| + PauseHint(false);
|
| +}
|
| +
|
| +GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
|
| + PauseHint(true);
|
| +}
|
| +
|
| +void GamepadPlatformDataFetcherAndroid::GetGamepadData(
|
| + blink::WebGamepads* pads,
|
| + bool devices_changed_hint) {
|
| + TRACE_EVENT0("GAMEPAD", "GetGamepadData");
|
| +
|
| + pads->length = 0;
|
| +
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return;
|
| +
|
| + Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads));
|
| +}
|
| +
|
| +void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
|
| + JNIEnv* env = AttachCurrentThread();
|
| + if (!env)
|
| + return;
|
| +
|
| + Java_GamepadList_notifyForGamepadsAccess(env, paused);
|
| +}
|
| +
|
| +static void SetGamepadData(JNIEnv* env,
|
| + jobject obj,
|
| + jlong gamepads,
|
| + jint index,
|
| + jboolean mapping,
|
| + jboolean connected,
|
| + jstring devicename,
|
| + jlong timestamp,
|
| + jfloatArray jaxes,
|
| + jfloatArray jbuttons) {
|
| + DCHECK(gamepads);
|
| + blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads);
|
| + DCHECK_EQ(pads->length, unsigned(index));
|
| + DCHECK_LT(unsigned(index), WebGamepads::itemsLengthCap);
|
| +
|
| + ++pads->length;
|
| +
|
| + blink::WebGamepad& pad = pads->items[index];
|
| +
|
| + pad.connected = connected;
|
| +
|
| + pad.timestamp = timestamp;
|
| +
|
| + // Do not set gamepad parameters for all the gamepad devices that are not
|
| + // attached.
|
| + if (!connected)
|
| + return;
|
| +
|
| + // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
|
| + // be mapped to vendor and product information but it is only available at
|
| + // kernel level and it can not be queried using class
|
| + // android.hardware.input.InputManager.
|
| + // TODO(SaurabhK): Store a cached WebGamePad object in
|
| + // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad
|
| + // values when a device has changed.
|
| + base::string16 device_name;
|
| + base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
|
| + const size_t name_to_copy =
|
| + std::min(device_name.size(), WebGamepad::idLengthCap - 1);
|
| + memcpy(pad.id,
|
| + device_name.data(),
|
| + name_to_copy * sizeof(base::string16::value_type));
|
| + pad.id[name_to_copy] = 0;
|
| +
|
| + base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
|
| + const size_t mapping_to_copy =
|
| + std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
|
| + memcpy(pad.mapping,
|
| + mapping_name.data(),
|
| + mapping_to_copy * sizeof(base::string16::value_type));
|
| + pad.mapping[mapping_to_copy] = 0;
|
| +
|
| + pad.timestamp = timestamp;
|
| +
|
| + std::vector<float> axes;
|
| + base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
|
| +
|
| + // Set WebGamepad axeslength to total number of axes on the gamepad device.
|
| + // Only return the first axesLengthCap if axeslength captured by GamepadList
|
| + // is larger than axesLengthCap.
|
| + pad.axesLength = std::min(axes.size(), WebGamepad::axesLengthCap);
|
| +
|
| + memcpy(pad.axes, axes.begin(), pad.axesLength * sizeof(float));
|
| +
|
| + std::vector<float> buttons;
|
| + base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
|
| +
|
| + // Set WebGamepad buttonslength to total number of axes on the gamepad
|
| + // device. Only return the first buttonsLengthCap if axeslength captured by
|
| + // GamepadList is larger than buttonsLengthCap.
|
| + pad.buttonsLength = std::min(buttons.size(), WebGamepad::buttonsLengthCap);
|
| +
|
| + // Copy buttons state to the WebGamepad buttons[].
|
| + for (unsigned int j = 0; j < pad.buttonsLength; j++) {
|
| + pad.buttons[j].pressed = buttons[j];
|
| + pad.buttons[j].value = buttons[j];
|
| + }
|
| +}
|
| +
|
| +} // namespace content
|
|
|