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| 1 /* | |
| 2 * Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions | |
| 6 * are met: | |
| 7 * * Redistributions of source code must retain the above copyright | |
| 8 * notice, this list of conditions and the following disclaimer. | |
| 9 * * Redistributions in binary form must reproduce the above copyright | |
| 10 * notice, this list of conditions and the following disclaimer in the | |
| 11 * documentation and/or other materials provided with the distribution. | |
| 12 * * Neither the name of NVIDIA CORPORATION nor the names of its | |
| 13 * contributors may be used to endorse or promote products derived | |
| 14 * from this software without specific prior written permission. | |
| 15 * | |
| 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY | |
| 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR | |
| 20 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| 21 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| 24 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 26 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 27 */ | |
| 28 | |
| 29 #include "base/android/jni_android.h" | |
| 30 #include "base/android/jni_string.h" | |
| 31 #include "content/browser/android/gamepad_reader_impl.h" | |
| 32 | |
| 33 #include "jni/GamepadList_jni.h" | |
| 34 | |
| 35 using base::android::AttachCurrentThread; | |
| 36 using base::android::CheckException; | |
| 37 using base::android::ClearException; | |
| 38 using base::android::ConvertJavaStringToUTF8; | |
| 39 using base::android::ScopedJavaLocalRef; | |
| 40 | |
| 41 namespace content { | |
| 42 | |
| 43 bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) { | |
| 44 return RegisterNativesImpl(env); | |
| 45 } | |
| 46 | |
| 47 GamepadsReader::GamepadsReader() | |
| 48 { | |
| 49 JNIEnv* env = AttachCurrentThread(); | |
| 50 CreateJavaObject(env); | |
| 51 } | |
| 52 | |
| 53 GamepadsReader::~GamepadsReader() { | |
| 54 CHECK(java_gamepadList_object_.is_null()); | |
| 55 } | |
| 56 | |
| 57 GamepadsReader* GamepadsReader::GetInstance() { | |
| 58 return Singleton<GamepadsReader>::get(); | |
| 59 } | |
| 60 | |
| 61 void GamepadsReader::notifyForGamepadsAccess(bool isaccesspaused) { | |
| 62 JNIEnv* env = AttachCurrentThread(); | |
| 63 if(!env) | |
| 64 return; | |
| 65 | |
| 66 CHECK(!java_gamepadList_object_.is_null()); | |
| 67 Java_GamepadList_notifyForGamepadsAccess(env, | |
| 68 java_gamepadList_object_.obj(), | |
| 69 isaccesspaused); | |
| 70 } | |
| 71 | |
| 72 int GamepadsReader::updateGamepadsCount() { | |
| 73 JNIEnv* env = AttachCurrentThread(); | |
| 74 if(!env) | |
| 75 return 0; | |
| 76 | |
| 77 CHECK(!java_gamepadList_object_.is_null()); | |
| 78 ScopedJavaLocalRef<jobject> javaGamepadListObject = | |
| 79 Java_GamepadList_getGamepadList(env, | |
| 80 java_gamepadList_object_.obj()); | |
| 81 | |
| 82 if (javaGamepadListObject.is_null()) | |
| 83 return 0; | |
|
xwang
2014/01/14 03:03:22
What is javaGamepadListObject for? Is that to chec
SaurabhK
2014/01/15 16:57:08
Yes, it is to check if gamepad device has been int
xwang
2014/01/16 02:36:42
Why not directly call haveDevicesBeenInteractedWit
SaurabhK
2014/01/28 13:23:09
Now i am directly calling haveDevicesBeenInteracte
| |
| 84 | |
| 85 return (int)Java_GamepadList_getDeviceCount(env, | |
| 86 java_gamepadList_object_.obj()); | |
| 87 } | |
| 88 | |
| 89 bool GamepadsReader::isDeviceConnected(int Index) { | |
| 90 JNIEnv* env = AttachCurrentThread(); | |
| 91 if(!env) | |
| 92 return false; | |
| 93 | |
| 94 CHECK(!java_gamepadList_object_.is_null()); | |
| 95 return Java_GamepadList_isDeviceConnected(env, | |
| 96 java_gamepadList_object_.obj(), | |
| 97 Index); | |
| 98 } | |
| 99 | |
| 100 std::string GamepadsReader::getDeviceName(int Index) { | |
| 101 JNIEnv* env = AttachCurrentThread(); | |
| 102 if(!env) | |
| 103 return (std::string)0; | |
| 104 | |
| 105 CHECK(!java_gamepadList_object_.is_null()); | |
| 106 | |
| 107 ScopedJavaLocalRef<jstring> str = | |
| 108 Java_GamepadList_getDeviceName(env, | |
| 109 java_gamepadList_object_.obj(), | |
| 110 Index); | |
| 111 | |
| 112 bool ua_overidden = str.obj() != NULL; | |
| 113 std::string override; | |
| 114 | |
| 115 if (override.empty()) | |
| 116 override += " "; | |
| 117 | |
| 118 if (ua_overidden) { | |
| 119 override = base::android::ConvertJavaStringToUTF8(str); | |
| 120 } | |
| 121 | |
| 122 return override; | |
| 123 } | |
| 124 | |
| 125 long GamepadsReader::getDeviceTimestamp(int Index) { | |
| 126 JNIEnv* env = AttachCurrentThread(); | |
| 127 if(!env) | |
| 128 return 0; | |
| 129 | |
| 130 CHECK(!java_gamepadList_object_.is_null()); | |
| 131 return Java_GamepadList_getDeviceTimestamp(env, | |
| 132 java_gamepadList_object_.obj(), | |
| 133 Index); | |
| 134 } | |
| 135 | |
| 136 std::vector<float> GamepadsReader::getDeviceAxes(int Index) { | |
| 137 JNIEnv* env = AttachCurrentThread(); | |
| 138 if(!env) | |
| 139 return (std::vector<float>)0; | |
| 140 | |
| 141 CHECK(!java_gamepadList_object_.is_null()); | |
| 142 std::vector<float> axes; | |
| 143 base::android::JavaFloatArrayToFloatVector( | |
| 144 env, | |
| 145 Java_GamepadList_getDeviceAxes(env, | |
| 146 java_gamepadList_object_.obj(), | |
| 147 Index).obj(), | |
| 148 &axes); | |
| 149 return axes; | |
| 150 } | |
| 151 | |
| 152 std::vector<float> GamepadsReader::getDeviceButtons(int Index) { | |
| 153 JNIEnv* env = AttachCurrentThread(); | |
| 154 if(!env) | |
| 155 return (std::vector<float>)0; | |
| 156 | |
| 157 CHECK(!java_gamepadList_object_.is_null()); | |
| 158 std::vector<float> buttons; | |
| 159 base::android::JavaFloatArrayToFloatVector( | |
| 160 env, | |
| 161 Java_GamepadList_getDeviceButtons(env, | |
| 162 java_gamepadList_object_.obj(), | |
| 163 Index).obj(), | |
| 164 &buttons); | |
| 165 | |
| 166 return buttons; | |
| 167 } | |
| 168 | |
| 169 bool GamepadsReader::isGamepadLayoutKnown(int Index) { | |
| 170 JNIEnv* env = AttachCurrentThread(); | |
| 171 if(!env) | |
| 172 return 0; | |
| 173 | |
| 174 CHECK(!java_gamepadList_object_.is_null()); | |
| 175 return Java_GamepadList_isKnownGamepadLayout(env, | |
| 176 java_gamepadList_object_.obj(), | |
| 177 Index); | |
| 178 } | |
| 179 | |
| 180 void GamepadsReader::CreateJavaObject(JNIEnv* env) { | |
| 181 // Create the Java GamepadsReader object. | |
| 182 java_gamepadList_object_.Reset( | |
| 183 Java_GamepadList_getInstance(env)); | |
| 184 CHECK(!java_gamepadList_object_.is_null()); | |
| 185 } | |
| 186 | |
| 187 } // namespace content | |
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