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Side by Side Diff: content/browser/renderer_host/gamepad_browser_message_filter.cc

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/time/time.h"
scottmg 2014/02/06 21:17:07 This should go below the include of gamepad_browse
5 #include "content/browser/renderer_host/gamepad_browser_message_filter.h" 6 #include "content/browser/renderer_host/gamepad_browser_message_filter.h"
6
7 #include "content/browser/gamepad/gamepad_service.h" 7 #include "content/browser/gamepad/gamepad_service.h"
8 #include "content/common/gamepad_messages.h" 8 #include "content/common/gamepad_messages.h"
9 9
10 namespace content { 10 namespace content {
11 11
12 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter() 12 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter()
13 : is_started_(false) { 13 : is_started_(false) {
14 } 14 }
15 15
16 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() { 16 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() {
17 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); 17 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO));
18 if (is_started_) 18 if (is_started_)
19 GamepadService::GetInstance()->RemoveConsumer(); 19 GamepadService::GetInstance()->RemoveConsumer();
20 } 20 }
21 21
22 bool GamepadBrowserMessageFilter::OnMessageReceived( 22 bool GamepadBrowserMessageFilter::OnMessageReceived(
23 const IPC::Message& message, 23 const IPC::Message& message,
24 bool* message_was_ok) { 24 bool* message_was_ok) {
25 bool handled = true; 25 bool handled = true;
26 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter, 26 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter,
27 message, 27 message,
28 *message_was_ok) 28 *message_was_ok)
29 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling) 29 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling)
30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling) 30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling)
31 IPC_MESSAGE_HANDLER(GamepadHostMsg_ResumePolling, OnGamepadResumePolling)
32 IPC_MESSAGE_HANDLER(GamepadHostMsg_PausePolling, OnGamepadPausePolling)
33 IPC_MESSAGE_HANDLER(GamepadHostMsg_UpdateTimestamp,
34 OnGamepadUpdateTimestamp)
scottmg 2014/02/06 21:17:07 nit; align at (.
31 IPC_MESSAGE_UNHANDLED(handled = false) 35 IPC_MESSAGE_UNHANDLED(handled = false)
32 IPC_END_MESSAGE_MAP_EX() 36 IPC_END_MESSAGE_MAP_EX()
33 return handled; 37 return handled;
34 } 38 }
35 39
36 void GamepadBrowserMessageFilter::OnGamepadStartPolling( 40 void GamepadBrowserMessageFilter::OnGamepadStartPolling(
37 base::SharedMemoryHandle* renderer_handle) { 41 base::SharedMemoryHandle* renderer_handle) {
38 GamepadService* service = GamepadService::GetInstance(); 42 GamepadService* service = GamepadService::GetInstance();
39 if (!is_started_) { 43 if (!is_started_) {
40 is_started_ = true; 44 is_started_ = true;
41 service->AddConsumer(); 45 service->AddConsumer();
42 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle()); 46 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle());
43 } else { 47 } else {
44 // Currently we only expect the renderer to tell us once to start. 48 // Currently we only expect the renderer to tell us once to start.
45 NOTREACHED(); 49 NOTREACHED();
46 } 50 }
47 } 51 }
48 52
49 void GamepadBrowserMessageFilter::OnGamepadStopPolling() { 53 void GamepadBrowserMessageFilter::OnGamepadStopPolling() {
50 // TODO(scottmg): Probably get rid of this message. We can't trust it will 54 // TODO(scottmg): Probably get rid of this message. We can't trust it will
51 // arrive anyway if the renderer crashes, etc. 55 // arrive anyway if the renderer crashes, etc.
52 if (is_started_) { 56 if (is_started_) {
53 is_started_ = false; 57 is_started_ = false;
54 GamepadService::GetInstance()->RemoveConsumer(); 58 GamepadService::GetInstance()->RemoveConsumer();
55 } else { 59 } else {
56 NOTREACHED(); 60 NOTREACHED();
57 } 61 }
58 } 62 }
59 63
64 void GamepadBrowserMessageFilter::OnGamepadResumePolling() {
65 // The renderer will put the background polling thread to resume state.
66 if (is_started_ && GamepadService::GetInstance()->GetPollState()) {
67 GamepadService::GetInstance()->Resume();
68 } else {
69 NOTREACHED();
70 }
71 }
72
73 void GamepadBrowserMessageFilter::OnGamepadPausePolling() {
74 // The renderer will put the background polling thread to pause state.
75 if (is_started_ && !GamepadService::GetInstance()->GetPollState()) {
76 GamepadService::GetInstance()->Pause();
77 } else {
78 NOTREACHED();
79 }
80 }
81
82 void GamepadBrowserMessageFilter::OnGamepadUpdateTimestamp() {
83 // The renderer will set the timestamp for last gamepad data access. This way
84 // the polling thread can be put to pause state when webpage stops accessing
85 // data i.e browser minimize or tab change.
86 // TODO(SaurabhK): Currently this approach is expensive. We need to get rid
87 // of this message and set the polling thread to pause state everytime
88 // gamepad data access stops. One possible way is tracking the focus change
89 // on the webpage.
90 GamepadService::GetInstance()->SetGamepadAccessTimestamp(
91 base::Time::NowFromSystemTime());
scottmg 2014/02/06 21:17:07 Ah, I see. Why can't we detect the situations abov
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Regarding
92 OnGamepadResumePolling();
93 }
94
60 } // namespace content 95 } // namespace content
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