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Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "base/strings/string_number_conversions.h"
6 #include "base/strings/string_util.h"
7 #include "base/strings/utf_string_conversions.h"
8 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
9 #include "third_party/WebKit/public/platform/WebGamepads.h"
10
11 #if defined(OS_ANDROID)
scottmg 2014/02/06 21:17:07 Remove this, it shouldn't be compiled on other pla
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
12
13 namespace content {
14
15 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
16 }
17
18 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
19 blink::WebGamepads* pads, bool) {
scottmg 2014/02/06 21:17:07 nit; this should be +4. git cl format or clang-for
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
20 GamepadsReader* m_gamepadsReader = GamepadsReader::GetInstance();
scottmg 2014/02/06 21:17:07 No m_, and chromium C++ code should use hacker_sty
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
21
22 pads->length = m_gamepadsReader->UpdateGamepadsCount();
23 if (pads->length == 0)
24 return;
25
26 for (unsigned int i = 0; i < WebGamepads::itemsLengthCap; i++) {
27 bool ifDeviceConnected = m_gamepadsReader->IsDeviceConnected(i);
28 if (ifDeviceConnected) {
29 // Set connected flag to true for all the gamepad devices that are
30 // attached.
31 pads->items[i].connected = true;
32
33 // Map the Gamepad DeviceName String to the WebGamepad Id and then
34 // convert the utf-8 id string to WebUChar.
35 // Ideally it should be mapped to vendor and product information
36 // but it is only available at kernel level and it can not be
37 // queried using class android.hardware.input.InputManager.
scottmg 2014/02/06 21:17:07 Is it possible to correlate to a /dev/ or somethin
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: /dev/ is n
38
39 std::string string1 = m_gamepadsReader->GetDeviceName(i);
40 base::TruncateUTF8ToByteSize(string1, WebGamepad::idLengthCap - 1,
scottmg 2014/02/06 21:17:07 Why truncate the UTF8 rather than the UTF16? Is th
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Yes, it is
41 &string1);
42 base::string16 tmp16 = base::UTF8ToUTF16(string1);
43 memset(pads->items[i].id, 0, sizeof(pads->items[i].id));
44 tmp16.copy(pads->items[i].id, arraysize(pads->items[i].id) - 1);
45
46 // timestamp is queried from GamepadReader.
47 pads->items[i].timestamp = m_gamepadsReader->GetDeviceTimestamp(i);
scottmg 2014/02/06 21:17:07 Is this the only place this is used? If so, it cou
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: The timest
48
49 // A float vector is queried from GamepadReader that stores the
50 // state of axeses.
scottmg 2014/02/06 21:17:07 nit; "axes"
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
51 std::vector<float> axes = m_gamepadsReader->GetDeviceAxes(i);
scottmg 2014/02/06 21:17:07 So many copies from kernel to content. :(
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: We are not
52
53 // Set WebGamepad axeslength to total number of axes on the gamepad
54 // device.
55 pads->items[i].axesLength = axes.size();
56
57 // A float vector is queried from GamepadReader that stores the
58 // button's state.
59 std::vector<float> buttons = m_gamepadsReader->GetDeviceButtons(i);
60
61 // Set WebGamepad buttonslength to total numbers of buttons on the
62 // gamepad device.
63 pads->items[i].buttonsLength = buttons.size();
64
65 // Set WebGamepad connected flag to false if buttonslength or
66 // axeslength returned by
67 // JNI are larger than permitted value.
scottmg 2014/02/06 21:17:07 Is this really what we want? It would probably be
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
68 if (pads->items[i].axesLength > WebGamepad::axesLengthCap ||
69 pads->items[i].buttonsLength > WebGamepad::buttonsLengthCap) {
scottmg 2014/02/06 21:17:07 nit; indent wrong
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
70 pads->items[i].connected = false;
71 } else {
72 // Copy axes state to the WebGamepad axes[].
73 for (unsigned int j = 0; j < pads->items[i].axesLength; j++)
74 pads->items[i].axes[j] = axes[j];
75
76 // Copy buttons state to the WebGamepad buttons[].
77 for (unsigned int j = 0; j < pads->items[i].buttonsLength; j++)
78 pads->items[i].buttons[j] = buttons[j];
79 }
80 } else {
81 // Set connected flag to flase for all the gamepad devices that are
82 // not attached.
83 pads->items[i].connected = false;
84 }
85 }
86 }
87
88 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) {
89 GamepadsReader::GetInstance()->NotifyForGamepadsAccess(isaccesspaused);
90 }
91
92 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
scottmg 2014/02/06 21:17:07 Move this up with the constructor to match the hea
SaurabhK 2014/02/10 12:50:47 On 2014/02/06 21:17:07, scottmg wrote: Done.
93 }
94
95 } // namespace content
96
97 #endif
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