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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/gamepad/gamepad_service.h" | 5 #include "content/browser/gamepad/gamepad_service.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/memory/singleton.h" | 9 #include "base/memory/singleton.h" |
10 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 10 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
11 #include "content/browser/gamepad/gamepad_provider.h" | 11 #include "content/browser/gamepad/gamepad_provider.h" |
12 #include "content/public/browser/render_process_host.h" | 12 #include "content/public/browser/render_process_host.h" |
13 | 13 |
14 namespace content { | 14 namespace content { |
15 | 15 |
16 GamepadService::GamepadService() : num_readers_(0) { | 16 GamepadService::GamepadService() |
| 17 : num_readers_(0), |
| 18 gamepad_access_timestamp_(base::Time::NowFromSystemTime()) { |
17 } | 19 } |
18 | 20 |
19 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) | 21 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) |
20 : num_readers_(0), | 22 : num_readers_(0), |
| 23 gamepad_access_timestamp_(base::Time::NowFromSystemTime()), |
21 provider_(new GamepadProvider(fetcher.Pass())) { | 24 provider_(new GamepadProvider(fetcher.Pass())) { |
22 thread_checker_.DetachFromThread(); | 25 thread_checker_.DetachFromThread(); |
23 } | 26 } |
24 | 27 |
25 GamepadService::~GamepadService() { | 28 GamepadService::~GamepadService() { |
26 } | 29 } |
27 | 30 |
28 GamepadService* GamepadService::GetInstance() { | 31 GamepadService* GamepadService::GetInstance() { |
29 return Singleton<GamepadService, | 32 return Singleton<GamepadService, |
30 LeakySingletonTraits<GamepadService> >::get(); | 33 LeakySingletonTraits<GamepadService> >::get(); |
(...skipping 18 matching lines...) Expand all Loading... |
49 if (num_readers_ == 0) | 52 if (num_readers_ == 0) |
50 provider_->Pause(); | 53 provider_->Pause(); |
51 } | 54 } |
52 | 55 |
53 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 56 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
54 DCHECK(num_readers_ > 0); | 57 DCHECK(num_readers_ > 0); |
55 DCHECK(thread_checker_.CalledOnValidThread()); | 58 DCHECK(thread_checker_.CalledOnValidThread()); |
56 provider_->RegisterForUserGesture(closure); | 59 provider_->RegisterForUserGesture(closure); |
57 } | 60 } |
58 | 61 |
| 62 void GamepadService::SetGamepadAccessTimestamp( |
| 63 base::Time gamepad_access_timestamp) { |
| 64 gamepad_access_timestamp_ = gamepad_access_timestamp; |
| 65 } |
| 66 |
| 67 base::Time GamepadService::GetGamepadAccessTimestamp() { |
| 68 return gamepad_access_timestamp_; |
| 69 } |
| 70 |
| 71 bool GamepadService::GetPollState() { |
| 72 if (provider_) |
| 73 return provider_->GetPollState(); |
| 74 return false; |
| 75 } |
| 76 |
| 77 void GamepadService::Pause() { |
| 78 if (provider_) |
| 79 provider_->Pause(); |
| 80 } |
| 81 |
| 82 void GamepadService::Resume() { |
| 83 if (provider_) |
| 84 provider_->Resume(); |
| 85 } |
| 86 |
59 void GamepadService::Terminate() { | 87 void GamepadService::Terminate() { |
60 provider_.reset(); | 88 provider_.reset(); |
61 } | 89 } |
62 | 90 |
63 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | 91 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
64 base::ProcessHandle handle) { | 92 base::ProcessHandle handle) { |
65 DCHECK(thread_checker_.CalledOnValidThread()); | 93 DCHECK(thread_checker_.CalledOnValidThread()); |
66 return provider_->GetSharedMemoryHandleForProcess(handle); | 94 return provider_->GetSharedMemoryHandleForProcess(handle); |
67 } | 95 } |
68 | 96 |
69 } // namespace content | 97 } // namespace content |
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