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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/message_loop/message_loop.h" | 11 #include "base/message_loop/message_loop.h" |
12 #include "base/message_loop/message_loop_proxy.h" | 12 #include "base/message_loop/message_loop_proxy.h" |
13 #include "base/threading/thread.h" | 13 #include "base/threading/thread.h" |
14 #include "base/threading/thread_restrictions.h" | 14 #include "base/threading/thread_restrictions.h" |
| 15 #include "base/time/time.h" |
15 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 16 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
16 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 17 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
17 #include "content/browser/gamepad/gamepad_provider.h" | 18 #include "content/browser/gamepad/gamepad_provider.h" |
| 19 #include "content/browser/gamepad/gamepad_service.h" |
18 #include "content/common/gamepad_hardware_buffer.h" | 20 #include "content/common/gamepad_hardware_buffer.h" |
19 #include "content/common/gamepad_messages.h" | 21 #include "content/common/gamepad_messages.h" |
20 #include "content/common/gamepad_user_gesture.h" | 22 #include "content/common/gamepad_user_gesture.h" |
21 | 23 |
22 namespace content { | 24 namespace content { |
| 25 const int64 GamepadProvider::max_timestamp_before_pause_ = 500; |
23 | 26 |
24 GamepadProvider::ClosureAndThread::ClosureAndThread( | 27 GamepadProvider::ClosureAndThread::ClosureAndThread( |
25 const base::Closure& c, | 28 const base::Closure& c, |
26 const scoped_refptr<base::MessageLoopProxy>& m) | 29 const scoped_refptr<base::MessageLoopProxy>& m) |
27 : closure(c), | 30 : closure(c), |
28 message_loop(m) { | 31 message_loop(m) { |
29 } | 32 } |
30 | 33 |
31 GamepadProvider::ClosureAndThread::~ClosureAndThread() { | 34 GamepadProvider::ClosureAndThread::~ClosureAndThread() { |
32 } | 35 } |
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56 data_fetcher_.reset(); | 59 data_fetcher_.reset(); |
57 } | 60 } |
58 | 61 |
59 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( | 62 base::SharedMemoryHandle GamepadProvider::GetSharedMemoryHandleForProcess( |
60 base::ProcessHandle process) { | 63 base::ProcessHandle process) { |
61 base::SharedMemoryHandle renderer_handle; | 64 base::SharedMemoryHandle renderer_handle; |
62 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); | 65 gamepad_shared_memory_.ShareToProcess(process, &renderer_handle); |
63 return renderer_handle; | 66 return renderer_handle; |
64 } | 67 } |
65 | 68 |
| 69 bool GamepadProvider::GetPollState() { |
| 70 return is_paused_; |
| 71 } |
| 72 |
66 void GamepadProvider::Pause() { | 73 void GamepadProvider::Pause() { |
67 { | 74 { |
68 base::AutoLock lock(is_paused_lock_); | 75 base::AutoLock lock(is_paused_lock_); |
69 is_paused_ = true; | 76 is_paused_ = true; |
70 } | 77 } |
71 base::MessageLoop* polling_loop = polling_thread_->message_loop(); | 78 base::MessageLoop* polling_loop = polling_thread_->message_loop(); |
72 polling_loop->PostTask( | 79 polling_loop->PostTask( |
73 FROM_HERE, | 80 FROM_HERE, |
74 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); | 81 base::Bind(&GamepadProvider::SendPauseHint, Unretained(this), true)); |
75 } | 82 } |
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160 &hwbuf->buffer, | 167 &hwbuf->buffer, |
161 sizeof(blink::WebGamepads), | 168 sizeof(blink::WebGamepads), |
162 "Racey reads are discarded"); | 169 "Racey reads are discarded"); |
163 | 170 |
164 { | 171 { |
165 base::AutoLock lock(devices_changed_lock_); | 172 base::AutoLock lock(devices_changed_lock_); |
166 changed = devices_changed_; | 173 changed = devices_changed_; |
167 devices_changed_ = false; | 174 devices_changed_ = false; |
168 } | 175 } |
169 | 176 |
| 177 base::TimeDelta timestamp = |
| 178 (base::Time::NowFromSystemTime()) - ( |
| 179 GamepadService::GetInstance()->GetGamepadAccessTimestamp()); |
| 180 |
| 181 if (timestamp.InMilliseconds() > max_timestamp_before_pause_) { |
| 182 Pause(); |
| 183 return; |
| 184 } |
| 185 |
170 // Acquire the SeqLock. There is only ever one writer to this data. | 186 // Acquire the SeqLock. There is only ever one writer to this data. |
171 // See gamepad_hardware_buffer.h. | 187 // See gamepad_hardware_buffer.h. |
172 hwbuf->sequence.WriteBegin(); | 188 hwbuf->sequence.WriteBegin(); |
173 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); | 189 data_fetcher_->GetGamepadData(&hwbuf->buffer, changed); |
174 hwbuf->sequence.WriteEnd(); | 190 hwbuf->sequence.WriteEnd(); |
175 | 191 |
176 CheckForUserGesture(); | 192 CheckForUserGesture(); |
177 | 193 |
178 // Schedule our next interval of polling. | 194 // Schedule our next interval of polling. |
179 ScheduleDoPoll(); | 195 ScheduleDoPoll(); |
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211 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | 227 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
212 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 228 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
213 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 229 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
214 user_gesture_observers_[i].closure); | 230 user_gesture_observers_[i].closure); |
215 } | 231 } |
216 user_gesture_observers_.clear(); | 232 user_gesture_observers_.clear(); |
217 } | 233 } |
218 } | 234 } |
219 | 235 |
220 } // namespace content | 236 } // namespace content |
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