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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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124 CHECK(res); | 124 CHECK(res); |
125 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 125 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
126 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 126 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
127 pad_states_.reset(new PadState[WebGamepads::itemsLengthCap]); | 127 pad_states_.reset(new PadState[WebGamepads::itemsLengthCap]); |
128 | 128 |
129 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 129 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
130 #if defined(OS_LINUX) | 130 #if defined(OS_LINUX) |
131 // On Linux, the data fetcher needs to watch file descriptors, so the message | 131 // On Linux, the data fetcher needs to watch file descriptors, so the message |
132 // loop needs to be a libevent loop. | 132 // loop needs to be a libevent loop. |
133 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; | 133 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; |
| 134 #elif defined(OS_ANDROID) |
| 135 // On Android, keeping a message loop of default type. |
| 136 const base::MessageLoop::Type kMessageLoopType = |
| 137 base::MessageLoop::TYPE_DEFAULT; |
134 #else | 138 #else |
135 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the | 139 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the |
136 // message loop needs to be a UI-type loop. On Windows it must be a UI loop | 140 // message loop needs to be a UI-type loop. On Windows it must be a UI loop |
137 // to properly pump the MessageWindow that captures device state. | 141 // to properly pump the MessageWindow that captures device state. |
138 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; | 142 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; |
139 #endif | 143 #endif |
140 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); | 144 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); |
141 | 145 |
142 polling_thread_->message_loop()->PostTask( | 146 polling_thread_->message_loop()->PostTask( |
143 FROM_HERE, | 147 FROM_HERE, |
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308 ever_had_user_gesture_ = true; | 312 ever_had_user_gesture_ = true; |
309 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 313 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
310 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 314 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
311 user_gesture_observers_[i].closure); | 315 user_gesture_observers_[i].closure); |
312 } | 316 } |
313 user_gesture_observers_.clear(); | 317 user_gesture_observers_.clear(); |
314 } | 318 } |
315 } | 319 } |
316 | 320 |
317 } // namespace content | 321 } // namespace content |
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