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Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_array.h"
9 #include "base/android/jni_string.h"
10 #include "base/debug/trace_event.h"
11 #include "base/strings/string_number_conversions.h"
12 #include "base/strings/string_util.h"
13 #include "base/strings/utf_string_conversions.h"
14
15 #include "jni/GamepadList_jni.h"
16
17 #include "third_party/WebKit/public/platform/WebGamepads.h"
18
19 using base::android::AttachCurrentThread;
20 using base::android::CheckException;
21 using base::android::ClearException;
22 using base::android::ConvertJavaStringToUTF8;
23 using base::android::ScopedJavaLocalRef;
24 using blink::WebGamepad;
25 using blink::WebGamepads;
26
27 namespace content {
28
29 bool
30 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
31 JNIEnv* env) {
32 return RegisterNativesImpl(env);
33 }
34
35 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
36 PauseHint(false);
37 }
38
39 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
40 PauseHint(true);
41 }
42
43 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
44 blink::WebGamepads* pads,
45 bool devices_changed_hint) {
46 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
47
48 pads->length = 0;
49
50 JNIEnv* env = AttachCurrentThread();
51 if (!env)
52 return;
53
54 Java_GamepadList_updateGamepadData(env, reinterpret_cast<intptr_t>(pads));
55 }
56
57 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
58 JNIEnv* env = AttachCurrentThread();
59 if (!env)
60 return;
61
62 Java_GamepadList_notifyForGamepadsAccess(env, paused);
63 }
64
65 static void SetGamepadData(JNIEnv* env,
66 jobject obj,
67 jlong gamepads,
68 jint index,
69 jboolean mapping,
70 jboolean connected,
71 jstring devicename,
72 jlong timestamp,
73 jfloatArray jaxes,
74 jfloatArray jbuttons) {
75 DCHECK(gamepads);
76 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads);
77 DCHECK_EQ(pads->length, unsigned(index));
78 DCHECK_LT(index, static_cast<int>(blink::WebGamepads::itemsLengthCap));
79
80 ++pads->length;
81
82 blink::WebGamepad& pad = pads->items[index];
83
84 pad.connected = connected;
85
86 pad.timestamp = timestamp;
87
88 // Do not set gamepad parameters for all the gamepad devices that are not
89 // attached.
90 if (!connected)
91 return;
92
93 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
94 // be mapped to vendor and product information but it is only available at
95 // kernel level and it can not be queried using class
96 // android.hardware.input.InputManager.
97 // TODO(SaurabhK): Store a cached WebGamePad object in
98 // GamepadPlatformDataFetcherAndroid and only update constant WebGamepad
99 // values when a device has changed.
100 base::string16 device_name;
101 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
102 const size_t name_to_copy =
103 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
104 memcpy(pad.id,
105 device_name.data(),
106 name_to_copy * sizeof(base::string16::value_type));
107 pad.id[name_to_copy] = 0;
108
109 base::string16 mapping_name = base::UTF8ToUTF16(mapping ? "standard" : "");
110 const size_t mapping_to_copy =
111 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
112 memcpy(pad.mapping,
113 mapping_name.data(),
114 mapping_to_copy * sizeof(base::string16::value_type));
115 pad.mapping[mapping_to_copy] = 0;
116
117 pad.timestamp = timestamp;
118
119 std::vector<float> axes;
120 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
121
122 // Set WebGamepad axeslength to total number of axes on the gamepad device.
123 // Only return the first axesLengthCap if axeslength captured by GamepadList
124 // is larger than axesLengthCap.
125 pad.axesLength = std::min(static_cast<int>(axes.size()),
126 static_cast<int>(WebGamepad::axesLengthCap));
127
128 // Copy axes state to the WebGamepad axes[].
129 for (unsigned int i = 0; i < pad.axesLength; i++) {
130 pad.axes[i] = static_cast<double>(axes[i]);
131 }
132
133 std::vector<float> buttons;
134 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
135
136 // Set WebGamepad buttonslength to total number of axes on the gamepad
137 // device. Only return the first buttonsLengthCap if axeslength captured by
138 // GamepadList is larger than buttonsLengthCap.
139 pad.buttonsLength = std::min(static_cast<int>(buttons.size()),
140 static_cast<int>(WebGamepad::buttonsLengthCap));
141
142 // Copy buttons state to the WebGamepad buttons[].
143 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
144 pad.buttons[j].pressed = buttons[j];
145 pad.buttons[j].value = buttons[j];
146 }
147 }
148
149 } // namespace content
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