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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 // Define the data fetcher that GamepadProvider will use for android port. |
| 6 // (GamepadPlatformDataFetcher). |
| 7 |
| 8 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| 9 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
| 10 |
| 11 #include <jni.h> |
| 12 |
| 13 #include "base/android/jni_android.h" |
| 14 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 15 #include "content/browser/gamepad/gamepad_provider.h" |
| 16 #include "content/browser/gamepad/gamepad_standard_mappings.h" |
| 17 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 18 |
| 19 namespace content { |
| 20 |
| 21 class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher { |
| 22 public: |
| 23 GamepadPlatformDataFetcherAndroid(); |
| 24 virtual ~GamepadPlatformDataFetcherAndroid(); |
| 25 |
| 26 virtual void PauseHint(bool paused) OVERRIDE; |
| 27 |
| 28 virtual void GetGamepadData(blink::WebGamepads* pads, |
| 29 bool devices_changed_hint) OVERRIDE; |
| 30 |
| 31 // Registers the JNI methods for GamepadsReader. |
| 32 static bool RegisterGamepadPlatformDataFetcherAndroid(JNIEnv* env); |
| 33 |
| 34 private: |
| 35 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid); |
| 36 }; |
| 37 |
| 38 } // namespace content |
| 39 |
| 40 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_ANDROID_H_ |
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