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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <cmath> | 5 #include <cmath> |
6 #include <set> | 6 #include <set> |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
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106 size_t data_size = sizeof(GamepadHardwareBuffer); | 106 size_t data_size = sizeof(GamepadHardwareBuffer); |
107 base::SystemMonitor* monitor = base::SystemMonitor::Get(); | 107 base::SystemMonitor* monitor = base::SystemMonitor::Get(); |
108 if (monitor) | 108 if (monitor) |
109 monitor->AddDevicesChangedObserver(this); | 109 monitor->AddDevicesChangedObserver(this); |
110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); | 110 bool res = gamepad_shared_memory_.CreateAndMapAnonymous(data_size); |
111 CHECK(res); | 111 CHECK(res); |
112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); | 112 GamepadHardwareBuffer* hwbuf = SharedMemoryAsHardwareBuffer(); |
113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); | 113 memset(hwbuf, 0, sizeof(GamepadHardwareBuffer)); |
114 | 114 |
115 polling_thread_.reset(new base::Thread("Gamepad polling thread")); | 115 polling_thread_.reset(new base::Thread("Gamepad polling thread")); |
116 #if defined(OS_LINUX) | 116 #if defined(OS_LINUX) || defined(OS_ANDROID) |
kbalazs
2014/03/26 19:24:53
I think we should use base::MessageLoop::TYPE_DEFA
SaurabhK
2014/03/27 13:32:31
On 2014/03/26 19:24:53, kbalazs wrote:
Thanks, ch
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117 // On Linux, the data fetcher needs to watch file descriptors, so the message | 117 // On Linux, the data fetcher needs to watch file descriptors, so the message |
118 // loop needs to be a libevent loop. | 118 // loop needs to be a libevent loop. |
119 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; | 119 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; |
120 #else | 120 #else |
121 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the | 121 // On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the |
122 // message loop needs to be a UI-type loop. On Windows it must be a UI loop | 122 // message loop needs to be a UI-type loop. On Windows it must be a UI loop |
123 // to properly pump the MessageWindow that captures device state. | 123 // to properly pump the MessageWindow that captures device state. |
124 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; | 124 const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_UI; |
125 #endif | 125 #endif |
126 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); | 126 polling_thread_->StartWithOptions(base::Thread::Options(kMessageLoopType, 0)); |
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211 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { | 211 if (GamepadsHaveUserGesture(SharedMemoryAsHardwareBuffer()->buffer)) { |
212 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { | 212 for (size_t i = 0; i < user_gesture_observers_.size(); i++) { |
213 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, | 213 user_gesture_observers_[i].message_loop->PostTask(FROM_HERE, |
214 user_gesture_observers_[i].closure); | 214 user_gesture_observers_[i].closure); |
215 } | 215 } |
216 user_gesture_observers_.clear(); | 216 user_gesture_observers_.clear(); |
217 } | 217 } |
218 } | 218 } |
219 | 219 |
220 } // namespace content | 220 } // namespace content |
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