Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(31)

Side by Side Diff: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
(Empty)
1 // Copyright (c) 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_array.h"
9 #include "base/android/jni_string.h"
10 #include "base/strings/string_number_conversions.h"
11 #include "base/strings/string_util.h"
12 #include "base/strings/utf_string_conversions.h"
13
14 #include "jni/GamepadList_jni.h"
15
16 #include "third_party/WebKit/public/platform/WebGamepads.h"
17
18 using base::android::AttachCurrentThread;
19 using base::android::CheckException;
20 using base::android::ClearException;
21 using base::android::ConvertJavaStringToUTF8;
22 using base::android::ScopedJavaLocalRef;
23 using blink::WebGamepad;
24 using blink::WebGamepads;
25
26 namespace content {
27
28 bool
29 GamepadPlatformDataFetcherAndroid::RegisterGamepadPlatformDataFetcherAndroid(
30 JNIEnv* env) {
31 return RegisterNativesImpl(env);
32 }
33
34 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
35 PauseHint(false);
36 }
37
38 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
39 }
40
41 void GamepadPlatformDataFetcherAndroid::GetGamepadData(blink::WebGamepads* pads,
42 bool) {
43 JNIEnv* env = AttachCurrentThread();
44 if (!env)
45 return;
46
47 pads->length = 0;
48 Java_GamepadList_getGamepadData(env, reinterpret_cast<intptr_t>(pads));
49 }
50
51 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) {
52 JNIEnv* env = AttachCurrentThread();
53 if (!env)
54 return;
55
56 Java_GamepadList_notifyForGamepadsAccess(env, isaccesspaused);
57 }
58
59 static void SetGamepadData(JNIEnv* env,
60 jobject obj,
61 jlong gamepads,
62 jint index,
63 jstring mapping,
64 jboolean connected,
65 jstring devicename,
66 jlong timestamp,
67 jfloatArray jaxes,
68 jfloatArray jbuttons) {
69 DCHECK(gamepads);
70 blink::WebGamepads* pads = reinterpret_cast<WebGamepads*>(gamepads);
71 DCHECK_EQ(pads->length, unsigned(index));
72 DCHECK_LT(unsigned(index), WebGamepads::itemsLengthCap);
73
74 ++pads->length;
75
76 blink::WebGamepad& pad = pads->items[index];
77
78 pad.connected = connected;
79
80 pad.timestamp = timestamp;
jdduke (slow) 2014/03/26 16:37:58 Hmm, do you know if the time measurement matters h
SaurabhK 2014/03/27 13:32:31 On 2014/03/26 16:37:58, jdduke wrote: timestamp i
81
82 // Do not set gamepad parameters for all the gamepad devices that are not
83 // attached.
84 if (!connected)
85 return;
86
87 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
88 // be mapped to vendor and product information but it is only available at
89 // kernel level and it can not be queried using class
90 // android.hardware.input.InputManager.
91 base::string16 device_name;
92 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
93 const size_t name_to_copy =
94 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
95 memcpy(pad.id,
96 device_name.data(),
97 name_to_copy * sizeof(base::string16::value_type));
98 pad.id[name_to_copy] = 0;
99
100 base::string16 mapping_name;
101 base::android::ConvertJavaStringToUTF16(env, devicename, &mapping_name);
102 const size_t mapping_to_copy =
103 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
104 memcpy(pad.mapping,
105 mapping_name.data(),
106 mapping_to_copy * sizeof(base::string16::value_type));
107 pad.mapping[mapping_to_copy] = 0;
108
109 pad.timestamp = timestamp;
110
111 std::vector<float> axes;
112 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
113
114 // Set WebGamepad axeslength to total number of axes on the gamepad device.
115 // Only return the first axesLengthCap if axeslength captured by GamepadList
116 // is larger than axesLengthCap.
117 pad.axesLength = std::min(axes.size(), WebGamepad::axesLengthCap);
118
119 memcpy(pad.axes, axes.begin(), pad.axesLength * sizeof(float));
120
121 std::vector<float> buttons;
122 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
123
124 // Set WebGamepad buttonslength to total number of axes on the gamepad
125 // device. Only return the first buttonsLengthCap if axeslength captured by
126 // GamepadList is larger than buttonsLengthCap.
127 pad.buttonsLength = std::min(buttons.size(), WebGamepad::buttonsLengthCap);
128
129 // Copy buttons state to the WebGamepad buttons[].
130 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
jdduke (slow) 2014/03/26 16:37:58 Hmm, what guarantees do we have that the button in
kbalazs 2014/03/26 19:24:53 This data should be already mapped if a mapping is
SaurabhK 2014/03/27 13:32:31 On 2014/03/26 19:24:53, kbalazs wrote: THe button
131 pad.buttons[j].pressed = buttons[j];
132 pad.buttons[j].value = buttons[j];
133 }
134 }
135
136 } // namespace content
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698