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1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | |
6 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
7 | |
8 namespace content { | |
9 | |
10 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | |
11 } | |
12 | |
13 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | |
14 } | |
15 | |
16 void GamepadPlatformDataFetcherAndroid::GetGamepadData(blink::WebGamepads* pads, | |
17 bool) { | |
18 GamepadsReader::GetInstance()->GetGamepadData(pads); | |
jdduke (slow)
2014/03/18 09:43:15
Please have a look at my comments for gamepad_plat
SaurabhK
2014/03/18 12:45:30
On 2014/03/18 09:43:15, jdduke wrote:
I had creat
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19 } | |
20 | |
21 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) { | |
22 GamepadsReader::GetInstance()->NotifyForGamepadsAccess(isaccesspaused); | |
23 } | |
24 | |
25 } // namespace content | |
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