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Side by Side Diff: content/browser/android/gamepad_reader_impl.cc

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/gamepad_reader_impl.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_string.h"
9 #include "base/strings/string_number_conversions.h"
10 #include "base/strings/string_util.h"
11 #include "base/strings/utf_string_conversions.h"
12
13 #include "jni/GamepadList_jni.h"
14
15 using base::android::AttachCurrentThread;
16 using base::android::CheckException;
17 using base::android::ClearException;
18 using base::android::ConvertJavaStringToUTF8;
19 using base::android::ScopedJavaLocalRef;
20 using blink::WebGamepad;
21 using blink::WebGamepads;
22
23 namespace content {
24
25 bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) {
26 return RegisterNativesImpl(env);
27 }
28
29 GamepadsReader::GamepadsReader() {
30 JNIEnv* env = AttachCurrentThread();
31 CreateJavaObject(env);
32 }
33
34 GamepadsReader::~GamepadsReader() { CHECK(java_gamepadList_object_.is_null()); }
35
36 GamepadsReader* GamepadsReader::GetInstance() {
37 return Singleton<GamepadsReader>::get();
38 }
39
40 void GamepadsReader::GetGamepadData(blink::WebGamepads* pads) {
41 JNIEnv* env = AttachCurrentThread();
42 if (!env)
43 return;
44
45 gamepads_data_ = pads;
46 Java_GamepadList_getGamepadData(env, java_gamepadList_object_.obj());
47 }
48
49 void GamepadsReader::UpdateDeviceCount(JNIEnv* env,
50 jobject obj,
51 int devicecount) {
52 gamepads_data_->length = devicecount;
53 }
54
55 void GamepadsReader::SetGamepadData(JNIEnv* env,
56 jobject obj,
57 int index,
58 jstring mapping,
59 bool connected,
60 jstring devicename,
61 int64 timestamp,
62 jfloatArray jaxes,
63 jfloatArray jbuttons) {
64
65 blink::WebGamepad& pad = gamepads_data_->items[index];
66 pad.connected = connected;
67
68 pad.timestamp = timestamp;
69
70 // Do not set gamepad parameters for all the gamepad devices that are not
71 // attached.
72 if (!connected)
73 return;
74
75 // Map the Gamepad DeviceName String to the WebGamepad Id. Ideally it should
76 // be mapped to vendor and product information but it is only available at
77 // kernel level and it can not be queried using class
78 // android.hardware.input.InputManager.
79
80 base::string16 device_name;
81 base::android::ConvertJavaStringToUTF16(env, devicename, &device_name);
82 const size_t name_to_copy =
83 std::min(device_name.size(), WebGamepad::idLengthCap - 1);
84 memcpy(pad.id, device_name.data(), name_to_copy);
85 pad.id[name_to_copy] = 0;
86 pad.id[name_to_copy] = 0;
jdduke (slow) 2014/03/18 09:43:15 Looks like we have an extra assignment here, also
SaurabhK 2014/03/18 12:45:30 On 2014/03/18 09:43:15, jdduke wrote: Oh yes, som
87
88 base::string16 mapping_name;
89 base::android::ConvertJavaStringToUTF16(env, devicename, &mapping_name);
90 const size_t mapping_to_copy =
91 std::min(mapping_name.size(), WebGamepad::mappingLengthCap - 1);
92 memcpy(pad.mapping, mapping_name.data(), mapping_to_copy);
93 pad.mapping[mapping_to_copy] = 0;
94 pad.mapping[mapping_to_copy] = 0;
95
96 pad.timestamp = timestamp;
97
98 std::vector<float> axes;
99 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
100
101 // Set WebGamepad axeslength to total number of axes on the gamepad device.
102 // Only return the first axesLengthCap if axeslength captured by GamepadList
103 // is larger than axesLengthCap.
104 pad.axesLength = (axes.size() > WebGamepad::axesLengthCap)
jdduke (slow) 2014/03/18 09:43:15 Why not std::min?
SaurabhK 2014/03/18 12:45:30 On 2014/03/18 09:43:15, jdduke wrote: Using it no
105 ? WebGamepad::axesLengthCap
106 : axes.size();
107 memcpy(pad.axes, axes.begin(), pad.axesLength * sizeof(float));
108
109 std::vector<float> buttons;
110 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
111
112 // Set WebGamepad buttonslength to total number of axes on the gamepad
113 // device. Only return the first buttonsLengthCap if axeslength captured by
114 // GamepadList is larger than buttonsLengthCap.
115
116 pad.buttonsLength = (buttons.size() > WebGamepad::buttonsLengthCap)
jdduke (slow) 2014/03/18 09:43:15 Also std::min.
SaurabhK 2014/03/18 12:45:30 On 2014/03/18 09:43:15, jdduke wrote: Chainging i
117 ? WebGamepad::buttonsLengthCap
118 : buttons.size();
119 // Copy buttons state to the WebGamepad buttons[].
120 for (unsigned int j = 0; j < pad.buttonsLength; j++) {
121 pad.buttons[j].pressed = buttons[j];
122 pad.buttons[j].value = buttons[j];
123 }
124 }
125
126 void GamepadsReader::NotifyForGamepadsAccess(bool access_paused) {
127 JNIEnv* env = AttachCurrentThread();
128 if (!env)
129 return;
130
131 CHECK(!java_gamepadList_object_.is_null());
132 Java_GamepadList_notifyForGamepadsAccess(
133 env, java_gamepadList_object_.obj(), access_paused);
134 }
135
136 void GamepadsReader::CreateJavaObject(JNIEnv* env) {
137 // Create the Java GamepadsReader object and attach it with GamepadList
138 // object.
139 java_gamepadList_object_.Reset(
140 Java_GamepadList_getInstance(env, reinterpret_cast<intptr_t>(this)));
141 CHECK(!java_gamepadList_object_.is_null());
142 }
143
144 } // namespace content
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