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| 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | |
| 6 #include "third_party/WebKit/public/platform/WebGamepads.h" | |
| 7 | |
| 8 namespace content { | |
| 9 | |
| 10 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | |
| 11 } | |
| 12 | |
| 13 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | |
| 14 } | |
| 15 | |
| 16 void GamepadPlatformDataFetcherAndroid::GetGamepadData(blink::WebGamepads* pads, | |
| 17 bool) { | |
| 18 GamepadsReader::GetInstance()->GetGamepadData(pads); | |
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jdduke (slow)
2014/03/18 09:43:15
Please have a look at my comments for gamepad_plat
SaurabhK
2014/03/18 12:45:30
On 2014/03/18 09:43:15, jdduke wrote:
I had creat
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| 19 } | |
| 20 | |
| 21 void GamepadPlatformDataFetcherAndroid::PauseHint(bool isaccesspaused) { | |
| 22 GamepadsReader::GetInstance()->NotifyForGamepadsAccess(isaccesspaused); | |
| 23 } | |
| 24 | |
| 25 } // namespace content | |
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