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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" | 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher.h" |
| 6 | 6 |
| 7 #include "third_party/WebKit/public/platform/WebGamepads.h" | 7 #include "third_party/WebKit/public/platform/WebGamepads.h" |
| 8 | 8 |
| 9 #if !defined(OS_WIN) && !defined(OS_MACOSX) && !defined(OS_LINUX) && \ | |
| 10 !defined(OS_ANDROID) | |
| 11 | |
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xwang
2014/02/25 10:26:58
How about exclude the gamepad_platform_data_fetche
SaurabhK
2014/02/26 14:14:26
On 2014/02/25 10:26:58, xwang wrote:
Done.
| |
| 9 namespace content { | 12 namespace content { |
| 10 | 13 |
| 11 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { | 14 GamepadDataFetcherEmpty::GamepadDataFetcherEmpty() { |
| 12 } | 15 } |
| 13 | 16 |
| 14 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, | 17 void GamepadDataFetcherEmpty::GetGamepadData(blink::WebGamepads* pads, |
| 15 bool devices_changed_hint) { | 18 bool devices_changed_hint) { |
| 16 pads->length = 0; | 19 pads->length = 0; |
| 17 } | 20 } |
| 18 | 21 |
| 19 } // namespace content | 22 } // namespace content |
| 23 | |
| 24 #endif | |
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