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Side by Side Diff: content/browser/android/gamepad_reader_impl.cc

Issue 133943002: Gamepad API support for chrome on android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/android/gamepad_reader_impl.h"
6
7 #include "base/android/jni_android.h"
8 #include "base/android/jni_string.h"
9 #include "base/strings/string_number_conversions.h"
10 #include "base/strings/string_util.h"
11 #include "base/strings/utf_string_conversions.h"
12
13 #include "jni/GamepadList_jni.h"
14
15 using base::android::AttachCurrentThread;
16 using base::android::CheckException;
17 using base::android::ClearException;
18 using base::android::ConvertJavaStringToUTF8;
19 using base::android::ScopedJavaLocalRef;
20 using blink::WebGamepad;
21 using blink::WebGamepads;
22
23 namespace content {
24
25 bool GamepadsReader::RegisterGamepadsReader(JNIEnv* env) {
26 return RegisterNativesImpl(env);
27 }
28
29 GamepadsReader::GamepadsReader() {
30 JNIEnv* env = AttachCurrentThread();
31 CreateJavaObject(env);
32 }
33
34 GamepadsReader::~GamepadsReader() { CHECK(java_gamepadList_object_.is_null()); }
35
36 GamepadsReader* GamepadsReader::GetInstance() {
37 return Singleton<GamepadsReader>::get();
38 }
39
40 void GamepadsReader::GetGamepadData(blink::WebGamepads* pads) {
41 JNIEnv* env = AttachCurrentThread();
42 if (!env)
43 return;
44
45 gamepads_data_ = pads;
46 Java_GamepadList_getGamepadData(env, java_gamepadList_object_.obj());
47 }
48
49 void GamepadsReader::UpdateDeviceCount(JNIEnv* env,
50 jobject obj,
51 int devicecount) {
52 gamepads_data_->length = devicecount;
kbalazs 2014/02/20 00:48:24 I don't think we need this, other platforms just i
53 }
54
55 void GamepadsReader::SetGamepadData(JNIEnv* env,
56 jobject obj,
57 int index,
58 bool connected,
59 jstring devicename,
60 int64 timestamp,
61 jfloatArray jaxes,
62 jfloatArray jbuttons) {
63
64 blink::WebGamepad& pad = gamepads_data_->items[index];
65 pad.connected = connected;
66
67 pad.timestamp = timestamp;
68
69 // Do not set gamepad parameters for all the gamepad devices that are not
70 // attached.
71 if (!connected)
72 return;
73
74 // Map the Gamepad DeviceName String to the WebGamepad Id and then convert
75 // the utf-8 id string to WebUChar. Ideally it should be mapped to vendor and
76 // product information but it is only available at kernel level and it can
77 // not be queried using class android.hardware.input.InputManager.
78
79 std::string device_name =
80 base::android::ConvertJavaStringToUTF8(env, devicename);
81 base::TruncateUTF8ToByteSize(
82 device_name, blink::WebGamepad::idLengthCap - 1, &device_name);
83 base::string16 tmp16 = base::UTF8ToUTF16(device_name);
kbalazs 2014/02/20 00:48:24 Can we get rid of converting back and forth (utf16
84 memset(pad.id, 0, sizeof(pad.id));
85 tmp16.copy(pad.id, arraysize(pad.id) - 1);
86
87 pad.timestamp = timestamp;
88
89 // Set WebGamepad axeslength to total number of axes on the gamepad device.
90 // Only return the first axesLengthCap if axeslength captured by GamepadList
91 // is larger than axesLengthCap.
92
93 std::vector<float> axes;
94 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes);
95 pad.axesLength = (axes.size() > WebGamepad::axesLengthCap)
96 ? WebGamepad::axesLengthCap
97 : axes.size();
98
99 // Copy axes state to the WebGamepad axes[].
100 for (unsigned int j = 0; j < pad.axesLength; j++)
kbalazs 2014/02/20 00:48:24 This can also be done with only one copy instead o
101 pad.axes[j] = axes[j];
102
103 // Set WebGamepad buttonslength to total number of axes on the gamepad
104 // device. Only return the first buttonsLengthCap if axeslength captured by
105 // GamepadList is larger than buttonsLengthCap.
106
107 std::vector<float> buttons;
108 base::android::JavaFloatArrayToFloatVector(env, jbuttons, &buttons);
kbalazs 2014/02/20 00:48:24 Ditto.
109 pad.buttonsLength = (buttons.size() > WebGamepad::buttonsLengthCap)
110 ? WebGamepad::buttonsLengthCap
111 : buttons.size();
112
113 // Copy buttons state to the WebGamepad buttons[].
114 for (unsigned int j = 0; j < pad.buttonsLength; j++)
115 pad.buttons[j] = buttons[j];
116 }
117
118 void GamepadsReader::NotifyForGamepadsAccess(bool isaccesspaused) {
kbalazs 2014/02/20 00:48:24 is_access_paused? Or just access_paused?
119 JNIEnv* env = AttachCurrentThread();
120 if (!env)
121 return;
122
123 CHECK(!java_gamepadList_object_.is_null());
124 Java_GamepadList_notifyForGamepadsAccess(
125 env, java_gamepadList_object_.obj(), isaccesspaused);
126 }
127
128 void GamepadsReader::CreateJavaObject(JNIEnv* env) {
129 // Create the Java GamepadsReader object and attach it with GamepadList
130 // object.
131 java_gamepadList_object_.Reset(
132 Java_GamepadList_getInstance(env, reinterpret_cast<intptr_t>(this)));
133 CHECK(!java_gamepadList_object_.is_null());
134 }
135
136 } // namespace content
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