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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 3 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 4 // found in the LICENSE file. |
4 | 5 |
| 6 #include "base/time/time.h" |
5 #include "content/browser/renderer_host/gamepad_browser_message_filter.h" | 7 #include "content/browser/renderer_host/gamepad_browser_message_filter.h" |
6 | |
7 #include "content/browser/gamepad/gamepad_service.h" | 8 #include "content/browser/gamepad/gamepad_service.h" |
8 #include "content/common/gamepad_messages.h" | 9 #include "content/common/gamepad_messages.h" |
9 | 10 |
10 namespace content { | 11 namespace content { |
11 | 12 |
12 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter() | 13 GamepadBrowserMessageFilter::GamepadBrowserMessageFilter() |
13 : is_started_(false) { | 14 : is_started_(false) { |
14 } | 15 } |
15 | 16 |
16 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() { | 17 GamepadBrowserMessageFilter::~GamepadBrowserMessageFilter() { |
17 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); | 18 DCHECK(BrowserThread::CurrentlyOn(BrowserThread::IO)); |
18 if (is_started_) | 19 if (is_started_) |
19 GamepadService::GetInstance()->RemoveConsumer(); | 20 GamepadService::GetInstance()->RemoveConsumer(); |
20 } | 21 } |
21 | 22 |
22 bool GamepadBrowserMessageFilter::OnMessageReceived( | 23 bool GamepadBrowserMessageFilter::OnMessageReceived( |
23 const IPC::Message& message, | 24 const IPC::Message& message, |
24 bool* message_was_ok) { | 25 bool* message_was_ok) { |
25 bool handled = true; | 26 bool handled = true; |
26 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter, | 27 IPC_BEGIN_MESSAGE_MAP_EX(GamepadBrowserMessageFilter, |
27 message, | 28 message, |
28 *message_was_ok) | 29 *message_was_ok) |
29 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling) | 30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StartPolling, OnGamepadStartPolling) |
30 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling) | 31 IPC_MESSAGE_HANDLER(GamepadHostMsg_StopPolling, OnGamepadStopPolling) |
| 32 #if defined(OS_ANDROID) |
| 33 IPC_MESSAGE_HANDLER(GamepadHostMsg_ResumePolling, OnGamepadResumePolling) |
| 34 IPC_MESSAGE_HANDLER(GamepadHostMsg_PausePolling, OnGamepadPausePolling) |
| 35 IPC_MESSAGE_HANDLER(GamepadHostMsg_UpdateTimestamp, |
| 36 OnGamepadUpdateTimestamp) |
| 37 #endif |
31 IPC_MESSAGE_UNHANDLED(handled = false) | 38 IPC_MESSAGE_UNHANDLED(handled = false) |
32 IPC_END_MESSAGE_MAP_EX() | 39 IPC_END_MESSAGE_MAP_EX() |
33 return handled; | 40 return handled; |
34 } | 41 } |
35 | 42 |
36 void GamepadBrowserMessageFilter::OnGamepadStartPolling( | 43 void GamepadBrowserMessageFilter::OnGamepadStartPolling( |
37 base::SharedMemoryHandle* renderer_handle) { | 44 base::SharedMemoryHandle* renderer_handle) { |
38 GamepadService* service = GamepadService::GetInstance(); | 45 GamepadService* service = GamepadService::GetInstance(); |
39 if (!is_started_) { | 46 if (!is_started_) { |
40 is_started_ = true; | 47 is_started_ = true; |
41 service->AddConsumer(); | 48 service->AddConsumer(); |
42 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle()); | 49 *renderer_handle = service->GetSharedMemoryHandleForProcess(PeerHandle()); |
43 } else { | 50 } else { |
44 // Currently we only expect the renderer to tell us once to start. | 51 // Currently we only expect the renderer to tell us once to start. |
45 NOTREACHED(); | 52 NOTREACHED(); |
46 } | 53 } |
47 } | 54 } |
48 | 55 |
49 void GamepadBrowserMessageFilter::OnGamepadStopPolling() { | 56 void GamepadBrowserMessageFilter::OnGamepadStopPolling() { |
50 // TODO(scottmg): Probably get rid of this message. We can't trust it will | 57 // TODO(scottmg): Probably get rid of this message. We can't trust it will |
51 // arrive anyway if the renderer crashes, etc. | 58 // arrive anyway if the renderer crashes, etc. |
52 if (is_started_) { | 59 if (is_started_) { |
53 is_started_ = false; | 60 is_started_ = false; |
54 GamepadService::GetInstance()->RemoveConsumer(); | 61 GamepadService::GetInstance()->RemoveConsumer(); |
55 } else { | 62 } else { |
56 NOTREACHED(); | 63 NOTREACHED(); |
57 } | 64 } |
58 } | 65 } |
59 | 66 |
| 67 #if defined(OS_ANDROID) |
| 68 void GamepadBrowserMessageFilter::OnGamepadResumePolling() { |
| 69 // The renderer will put the background polling thread to resume state. |
| 70 if (is_started_ && GamepadService::GetInstance()->GetPollState()) { |
| 71 GamepadService::GetInstance()->Resume(); |
| 72 } else { |
| 73 NOTREACHED(); |
| 74 } |
| 75 } |
| 76 |
| 77 void GamepadBrowserMessageFilter::OnGamepadPausePolling() { |
| 78 // The renderer will put the background polling thread to pause state. |
| 79 if (is_started_ && !GamepadService::GetInstance()->GetPollState()) { |
| 80 GamepadService::GetInstance()->Pause(); |
| 81 } else { |
| 82 NOTREACHED(); |
| 83 } |
| 84 } |
| 85 |
| 86 void GamepadBrowserMessageFilter::OnGamepadUpdateTimestamp() { |
| 87 // The renderer will set the timestamp for last gamepad data access. This way |
| 88 // the polling thread can be put to pause state when webpage stops accessing |
| 89 // data i.e browser minimize or tab change. |
| 90 // TODO: Currently this approach is expensive. We need to get rid of this |
| 91 // message and set the polling thread to pause state everytime gamepad data |
| 92 // access stops. One possible way is tracking the focus change on the |
| 93 // webpage. |
| 94 GamepadService::GetInstance()->SetGamepadAccessTimestamp( |
| 95 base::Time::NowFromSystemTime()); |
| 96 OnGamepadResumePolling(); |
| 97 } |
| 98 #endif |
| 99 |
60 } // namespace content | 100 } // namespace content |
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