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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Copyright (c) 2014, NVIDIA CORPORATION. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 3 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 4 // found in the LICENSE file. |
| 4 | 5 |
| 5 #include "content/browser/gamepad/gamepad_service.h" | 6 #include "content/browser/gamepad/gamepad_service.h" |
| 6 | 7 |
| 7 #include "base/bind.h" | 8 #include "base/bind.h" |
| 8 #include "base/logging.h" | 9 #include "base/logging.h" |
| 9 #include "base/memory/singleton.h" | 10 #include "base/memory/singleton.h" |
| 10 #include "content/browser/gamepad/gamepad_data_fetcher.h" | 11 #include "content/browser/gamepad/gamepad_data_fetcher.h" |
| 11 #include "content/browser/gamepad/gamepad_provider.h" | 12 #include "content/browser/gamepad/gamepad_provider.h" |
| 12 #include "content/public/browser/render_process_host.h" | 13 #include "content/public/browser/render_process_host.h" |
| 13 | 14 |
| 14 namespace content { | 15 namespace content { |
| 15 | 16 |
| 16 GamepadService::GamepadService() : num_readers_(0) { | 17 GamepadService::GamepadService() |
| 18 : num_readers_(0) |
| 19 #if defined(OS_ANDROID) |
| 20 , gamepad_access_timestamp_(base::Time::NowFromSystemTime()) |
| 21 #endif |
| 22 { |
| 17 } | 23 } |
| 18 | 24 |
| 19 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) | 25 GamepadService::GamepadService(scoped_ptr<GamepadDataFetcher> fetcher) |
| 20 : num_readers_(0), | 26 : num_readers_(0), |
| 27 #if defined(OS_ANDROID) |
| 28 gamepad_access_timestamp_(base::Time::NowFromSystemTime()), |
| 29 #endif |
| 21 provider_(new GamepadProvider(fetcher.Pass())) { | 30 provider_(new GamepadProvider(fetcher.Pass())) { |
| 22 thread_checker_.DetachFromThread(); | 31 thread_checker_.DetachFromThread(); |
| 23 } | 32 } |
| 24 | 33 |
| 25 GamepadService::~GamepadService() { | 34 GamepadService::~GamepadService() { |
| 26 } | 35 } |
| 27 | 36 |
| 28 GamepadService* GamepadService::GetInstance() { | 37 GamepadService* GamepadService::GetInstance() { |
| 29 return Singleton<GamepadService, | 38 return Singleton<GamepadService, |
| 30 LeakySingletonTraits<GamepadService> >::get(); | 39 LeakySingletonTraits<GamepadService> >::get(); |
| (...skipping 18 matching lines...) Expand all Loading... |
| 49 if (num_readers_ == 0) | 58 if (num_readers_ == 0) |
| 50 provider_->Pause(); | 59 provider_->Pause(); |
| 51 } | 60 } |
| 52 | 61 |
| 53 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { | 62 void GamepadService::RegisterForUserGesture(const base::Closure& closure) { |
| 54 DCHECK(num_readers_ > 0); | 63 DCHECK(num_readers_ > 0); |
| 55 DCHECK(thread_checker_.CalledOnValidThread()); | 64 DCHECK(thread_checker_.CalledOnValidThread()); |
| 56 provider_->RegisterForUserGesture(closure); | 65 provider_->RegisterForUserGesture(closure); |
| 57 } | 66 } |
| 58 | 67 |
| 68 #if defined(OS_ANDROID) |
| 69 void GamepadService::SetGamepadAccessTimestamp( |
| 70 base::Time gamepad_access_timestamp) { |
| 71 gamepad_access_timestamp_ = gamepad_access_timestamp; |
| 72 } |
| 73 |
| 74 base::Time GamepadService::GetGamepadAccessTimestamp() { |
| 75 return gamepad_access_timestamp_; |
| 76 } |
| 77 |
| 78 bool GamepadService::GetPollState() { |
| 79 if (provider_) |
| 80 return provider_->GetPollState(); |
| 81 return false; |
| 82 } |
| 83 |
| 84 void GamepadService::Pause() { |
| 85 if (provider_) |
| 86 provider_->Pause(); |
| 87 } |
| 88 |
| 89 void GamepadService::Resume() { |
| 90 if (provider_) |
| 91 provider_->Resume(); |
| 92 } |
| 93 #endif |
| 94 |
| 59 void GamepadService::Terminate() { | 95 void GamepadService::Terminate() { |
| 60 provider_.reset(); | 96 provider_.reset(); |
| 61 } | 97 } |
| 62 | 98 |
| 63 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( | 99 base::SharedMemoryHandle GamepadService::GetSharedMemoryHandleForProcess( |
| 64 base::ProcessHandle handle) { | 100 base::ProcessHandle handle) { |
| 65 DCHECK(thread_checker_.CalledOnValidThread()); | 101 DCHECK(thread_checker_.CalledOnValidThread()); |
| 66 return provider_->GetSharedMemoryHandleForProcess(handle); | 102 return provider_->GetSharedMemoryHandleForProcess(handle); |
| 67 } | 103 } |
| 68 | 104 |
| 69 } // namespace content | 105 } // namespace content |
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