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Unified Diff: fpdfsdk/include/jsapi/fxjs_v8.h

Issue 1338073002: Refactor fxjs_v8 and add embeddertests for it. (Closed) Base URL: https://pdfium.googlesource.com/pdfium.git@master
Patch Set: Address comments in C#6. Created 5 years, 3 months ago
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Index: fpdfsdk/include/jsapi/fxjs_v8.h
diff --git a/fpdfsdk/include/jsapi/fxjs_v8.h b/fpdfsdk/include/jsapi/fxjs_v8.h
index 419568673147920c6c9c1ba21df4a248a7aa293e..a1fd58d3fa06d6d8a6a23e5d61e69b869c9d3dd0 100644
--- a/fpdfsdk/include/jsapi/fxjs_v8.h
+++ b/fpdfsdk/include/jsapi/fxjs_v8.h
@@ -48,11 +48,25 @@ extern const wchar_t kFXJSValueNameUndefined[];
class IFXJS_Context;
class IFXJS_Runtime;
+class JS_ArrayBufferAllocator : public v8::ArrayBuffer::Allocator {
+ void* Allocate(size_t length) override;
+ void* AllocateUninitialized(size_t length) override;
+ void Free(void* data, size_t length) override;
+};
+
typedef void (*LP_CONSTRUCTOR)(IFXJS_Context* cc,
v8::Local<v8::Object> obj,
v8::Local<v8::Object> global);
typedef void (*LP_DESTRUCTOR)(v8::Local<v8::Object> obj);
+// Call before making JS_PrepareIsolate call.
+void JS_Initialize(unsigned int embedderDataSlot);
+void JS_Release();
+
+// Call before making JS_Define* calls. Resources allocated here are cleared
+// as part of JS_ReleaseRunime().
+void JS_PrepareIsolate(v8::Isolate* pIsolate);
+
// Always returns a valid, newly-created objDefnID.
int JS_DefineObj(v8::Isolate* pIsolate,
const wchar_t* sObjName,
@@ -86,19 +100,21 @@ void JS_DefineGlobalConst(v8::Isolate* pIsolate,
const wchar_t* sConstName,
v8::Local<v8::Value> pDefault);
+// Called after JS_Define* calls made.
void JS_InitialRuntime(v8::Isolate* pIsolate,
Tom Sepez 2015/09/15 15:57:44 I suppose you want this named "initialize", too ..
IFXJS_Runtime* pFXRuntime,
IFXJS_Context* context,
v8::Global<v8::Context>& v8PersistentContext);
void JS_ReleaseRuntime(v8::Isolate* pIsolate,
v8::Global<v8::Context>& v8PersistentContext);
-void JS_Initial(unsigned int embedderDataSlot);
-void JS_Release();
+
+// Called after JS_InitialRuntime call made.
int JS_Execute(v8::Isolate* pIsolate,
IFXJS_Context* pJSContext,
const wchar_t* script,
long length,
FXJSErr* perror);
+
v8::Local<v8::Object> JS_NewFxDynamicObj(v8::Isolate* pIsolate,
IFXJS_Context* pJSContext,
int nObjDefnID);
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