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Unified Diff: ui/android/resources/crushed_sprite_resource.h

Issue 1337703002: [Contextual Search] Add support for crushed sprites and animate the search provider icon (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Very small changes from last pedrosimonneti@ review Created 5 years, 2 months ago
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Index: ui/android/resources/crushed_sprite_resource.h
diff --git a/ui/android/resources/crushed_sprite_resource.h b/ui/android/resources/crushed_sprite_resource.h
new file mode 100644
index 0000000000000000000000000000000000000000..12eb868927af1d9cd7b00ef46a50323931ab443f
--- /dev/null
+++ b/ui/android/resources/crushed_sprite_resource.h
@@ -0,0 +1,79 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_ANDROID_RESOURCES_CRUSHED_SPRITE_RESOURCE_H_
+#define UI_ANDROID_RESOURCES_CRUSHED_SPRITE_RESOURCE_H_
+
+#include <utility>
+#include <vector>
+
+#include "base/macros.h"
+#include "base/memory/scoped_ptr.h"
+#include "third_party/skia/include/core/SkBitmap.h"
+#include "ui/android/ui_android_export.h"
+#include "ui/gfx/geometry/rect.h"
+
+namespace cc {
+class LayerTreeHost;
+class ScopedUIResource;
+typedef int UIResourceId;
+}
+
+namespace gfx {
+class JavaBitmap;
+}
+
+namespace ui {
+
+// A resource that provides an unscaled bitmap and corresponding metadata for a
+// crushed sprite. A crushed sprite animation is run by drawing rectangles from
+// a bitmap to a canvas. Each frame in the animation draws its rectangles on top
+// of the previous frame.
+class UI_ANDROID_EXPORT CrushedSpriteResource {
+ public:
+ typedef std::vector<std::pair<gfx::Rect, gfx::Rect>> FrameSrcDstRects;
+ typedef std::vector<FrameSrcDstRects> SrcDstRects;
+
+ // Creates a new CrushedSpriteResource. |bitmap_res_id| is the id for the
+ // for the source bitmap, |java_bitmap| is the source bitmap for the crushed
+ // sprite, |src_dst_rects| is a list of rectangles to draw for each frame, and
+ // |sprite_size| is the size of an individual sprite.
+ CrushedSpriteResource(const SkBitmap& bitmap,
+ const SrcDstRects& src_dst_rects,
+ gfx::Size sprite_size);
+ ~CrushedSpriteResource();
+
+ // Sets the source bitmap.
+ void SetBitmap(const SkBitmap& bitmap);
+
+ // Returns the source bitmap.
+ const SkBitmap& GetBitmap();
+
+ // Evicts bitmap_ from memory.
+ void EvictBitmapFromMemory();
+
+ // Returns true if the source bitmap has been evicted from memory.
+ bool BitmapHasBeenEvictedFromMemory();
+
+ // Returns a list of rectangles to be drawn for |frame|.
+ FrameSrcDstRects GetRectanglesForFrame(int frame);
+
+ // Returns the size of an individual sprite.
+ gfx::Size GetSpriteSize();
+
+ // Returns the total number of frames in the sprite animation.
+ int GetFrameCount();
+
+ private:
+ SkBitmap bitmap_;
+ scoped_ptr<cc::ScopedUIResource> last_frame_resource_;
+ SrcDstRects src_dst_rects_;
+ gfx::Size sprite_size_;
+
+ DISALLOW_COPY_AND_ASSIGN(CrushedSpriteResource);
+};
+
+} // namespace ui
+
+#endif // UI_ANDROID_RESOURCES_CRUSHED_SPRITE_RESOURCE_H_

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