DescriptionMake sure FBO is correct for both kModeProcess and kModeDraw
This is achieved by setting the correct FBO before each kModeDraw and
hardware renderer won't reset it at the end of the draw so that
kModeProcess between kModeDraws also has the correct FBO.
This CL is to solve a bug where kModeProcess could run some GL commands
that binds the wrong FBO, and the following kModeDraw is messed up.
BUG=527113
Committed: https://crrev.com/6e71d4fae8fac13fc46399f367ab77a675027499
Cr-Commit-Position: refs/heads/master@{#348766}
Patch Set 1 #Patch Set 2 : #Patch Set 3 : Set FBO before any GL runs #
Total comments: 7
Patch Set 4 : address comments #Patch Set 5 : address comments #
Messages
Total messages: 15 (3 generated)
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