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Unified Diff: src/gpu/GrGpu.cpp

Issue 1333383002: Move some of the adding stencil attachment logic of Gpu and into Render Target. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 3 months ago
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Index: src/gpu/GrGpu.cpp
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index e1b8ed5c8522b54a84df49bbe31fc4b7835fc9a3..51102f4a577e6661c74a0d69425c72f0fe4a479b 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -134,8 +134,9 @@ GrTexture* GrGpu::createTexture(const GrSurfaceDesc& origDesc, bool budgeted,
return tex;
}
-bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) {
+bool GrGpu::getStencilAttachment(const GrRenderTarget* rt, GrStencilAttachment** stencil) {
SkASSERT(nullptr == rt->renderTargetPriv().getStencilAttachment());
+ SkASSERT(nullptr == *stencil);
GrUniqueKey sbKey;
int width = rt->width();
@@ -149,31 +150,17 @@ bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) {
GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height,
rt->numStencilSamples(), &sbKey);
- SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>(
- this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey)));
- if (sb) {
- if (this->attachStencilAttachmentToRenderTarget(sb, rt)) {
- rt->renderTargetPriv().didAttachStencilAttachment(sb);
- return true;
- }
+ *stencil = static_cast<GrStencilAttachment*>(
+ this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey));
+ if (*stencil) {
return false;
}
- if (this->createStencilAttachmentForRenderTarget(rt, width, height)) {
- // Right now we're clearing the stencil buffer here after it is
- // attached to an RT for the first time. When we start matching
- // stencil buffers with smaller color targets this will no longer
- // be correct because it won't be guaranteed to clear the entire
- // sb.
- // We used to clear down in the GL subclass using a special purpose
- // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
- // FBO status.
- this->clearStencil(rt);
- GrStencilAttachment* sb = rt->renderTargetPriv().getStencilAttachment();
- sb->resourcePriv().setUniqueKey(sbKey);
+ *stencil = this->createStencilAttachmentForRenderTarget(rt, width, height);
+ if (*stencil) {
+ (*stencil)->resourcePriv().setUniqueKey(sbKey);
return true;
- } else {
- return false;
}
+ return false;
}
GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwnership ownership) {
@@ -184,7 +171,7 @@ GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwn
}
// TODO: defer this and attach dynamically
GrRenderTarget* tgt = tex->asRenderTarget();
- if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) {
+ if (tgt && !tgt->renderTargetPriv().attachStencilAttachment()) {
tex->unref();
return nullptr;
} else {
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