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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
| (...skipping 116 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 127 } | 127 } |
| 128 if (tex) { | 128 if (tex) { |
| 129 fStats.incTextureCreates(); | 129 fStats.incTextureCreates(); |
| 130 if (srcData) { | 130 if (srcData) { |
| 131 fStats.incTextureUploads(); | 131 fStats.incTextureUploads(); |
| 132 } | 132 } |
| 133 } | 133 } |
| 134 return tex; | 134 return tex; |
| 135 } | 135 } |
| 136 | 136 |
| 137 bool GrGpu::attachStencilAttachmentToRenderTarget(GrRenderTarget* rt) { | 137 bool GrGpu::getStencilAttachment(const GrRenderTarget* rt, GrStencilAttachment**
stencil) { |
| 138 SkASSERT(nullptr == rt->renderTargetPriv().getStencilAttachment()); | 138 SkASSERT(nullptr == rt->renderTargetPriv().getStencilAttachment()); |
| 139 SkASSERT(nullptr == *stencil); |
| 139 GrUniqueKey sbKey; | 140 GrUniqueKey sbKey; |
| 140 | 141 |
| 141 int width = rt->width(); | 142 int width = rt->width(); |
| 142 int height = rt->height(); | 143 int height = rt->height(); |
| 143 #if 0 | 144 #if 0 |
| 144 if (this->caps()->oversizedStencilSupport()) { | 145 if (this->caps()->oversizedStencilSupport()) { |
| 145 width = SkNextPow2(width); | 146 width = SkNextPow2(width); |
| 146 height = SkNextPow2(height); | 147 height = SkNextPow2(height); |
| 147 } | 148 } |
| 148 #endif | 149 #endif |
| 149 | 150 |
| 150 GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, | 151 GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, |
| 151 rt->numStencilSamples(), &sbKey); | 152 rt->numStencilSamples(), &sbKey); |
| 152 SkAutoTUnref<GrStencilAttachment> sb(static_cast<GrStencilAttachment*>( | 153 *stencil = static_cast<GrStencilAttachment*>( |
| 153 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
); | 154 this->getContext()->getResourceCache()->findAndRefUniqueResource(sbKey))
; |
| 154 if (sb) { | 155 if (*stencil) { |
| 155 if (this->attachStencilAttachmentToRenderTarget(sb, rt)) { | |
| 156 rt->renderTargetPriv().didAttachStencilAttachment(sb); | |
| 157 return true; | |
| 158 } | |
| 159 return false; | 156 return false; |
| 160 } | 157 } |
| 161 if (this->createStencilAttachmentForRenderTarget(rt, width, height)) { | 158 *stencil = this->createStencilAttachmentForRenderTarget(rt, width, height); |
| 162 // Right now we're clearing the stencil buffer here after it is | 159 if (*stencil) { |
| 163 // attached to an RT for the first time. When we start matching | 160 (*stencil)->resourcePriv().setUniqueKey(sbKey); |
| 164 // stencil buffers with smaller color targets this will no longer | |
| 165 // be correct because it won't be guaranteed to clear the entire | |
| 166 // sb. | |
| 167 // We used to clear down in the GL subclass using a special purpose | |
| 168 // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported | |
| 169 // FBO status. | |
| 170 this->clearStencil(rt); | |
| 171 GrStencilAttachment* sb = rt->renderTargetPriv().getStencilAttachment(); | |
| 172 sb->resourcePriv().setUniqueKey(sbKey); | |
| 173 return true; | 161 return true; |
| 174 } else { | |
| 175 return false; | |
| 176 } | 162 } |
| 163 return false; |
| 177 } | 164 } |
| 178 | 165 |
| 179 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwn
ership ownership) { | 166 GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc, GrWrapOwn
ership ownership) { |
| 180 this->handleDirtyContext(); | 167 this->handleDirtyContext(); |
| 181 GrTexture* tex = this->onWrapBackendTexture(desc, ownership); | 168 GrTexture* tex = this->onWrapBackendTexture(desc, ownership); |
| 182 if (nullptr == tex) { | 169 if (nullptr == tex) { |
| 183 return nullptr; | 170 return nullptr; |
| 184 } | 171 } |
| 185 // TODO: defer this and attach dynamically | 172 // TODO: defer this and attach dynamically |
| 186 GrRenderTarget* tgt = tex->asRenderTarget(); | 173 GrRenderTarget* tgt = tex->asRenderTarget(); |
| 187 if (tgt && !this->attachStencilAttachmentToRenderTarget(tgt)) { | 174 if (tgt && !tgt->renderTargetPriv().attachStencilAttachment()) { |
| 188 tex->unref(); | 175 tex->unref(); |
| 189 return nullptr; | 176 return nullptr; |
| 190 } else { | 177 } else { |
| 191 return tex; | 178 return tex; |
| 192 } | 179 } |
| 193 } | 180 } |
| 194 | 181 |
| 195 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, | 182 GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc&
desc, |
| 196 GrWrapOwnership ownership) { | 183 GrWrapOwnership ownership) { |
| 197 this->handleDirtyContext(); | 184 this->handleDirtyContext(); |
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| 362 this->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); | 349 this->xferBarrier(args.fPipeline->getRenderTarget(), barrierType); |
| 363 } | 350 } |
| 364 | 351 |
| 365 GrVertices::Iterator iter; | 352 GrVertices::Iterator iter; |
| 366 const GrNonInstancedVertices* verts = iter.init(vertices); | 353 const GrNonInstancedVertices* verts = iter.init(vertices); |
| 367 do { | 354 do { |
| 368 this->onDraw(args, *verts); | 355 this->onDraw(args, *verts); |
| 369 fStats.incNumDraws(); | 356 fStats.incNumDraws(); |
| 370 } while ((verts = iter.next())); | 357 } while ((verts = iter.next())); |
| 371 } | 358 } |
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