| Index: src/gpu/gl/GrGLProgramDataManager.h
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| diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
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| index 644ba951c4a5f68dd84dcb8952de6bf8f9c36900..7931768ddb56a8bb7b260fcad0946a269705a254 100644
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| --- a/src/gpu/gl/GrGLProgramDataManager.h
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| +++ b/src/gpu/gl/GrGLProgramDataManager.h
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| @@ -24,38 +24,29 @@ class GrGLProgramBuilder;
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|   */
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|  class GrGLProgramDataManager : SkNoncopyable {
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|  public:
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| -    // Opaque handle to a uniform
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| +    // Opaque handle to a resource
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|      class ShaderResourceHandle {
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|      public:
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| -        bool isValid() const { return -1 != fValue; }
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| -        ShaderResourceHandle()
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| -            : fValue(-1) {
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| -        }
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| -    protected:
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|          ShaderResourceHandle(int value)
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|              : fValue(value) {
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| -            SkASSERT(isValid());
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| +            SkASSERT(this->isValid());
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|          }
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| -        int fValue;
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| -    };
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|  
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| -    class UniformHandle : public ShaderResourceHandle {
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| -    public:
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| -        /** Creates a reference to an unifrom of a GrGLShaderBuilder.
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| -         * The ref can be used to set the uniform with corresponding the GrGLProgramDataManager.*/
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| -        static UniformHandle CreateFromUniformIndex(int i);
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| -        UniformHandle() { }
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| -        bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
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| -    private:
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| -        UniformHandle(int value) : ShaderResourceHandle(value) { }
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| -        int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
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| -        int toShaderBuilderIndex() const { return toProgramDataIndex(); }
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| +        ShaderResourceHandle()
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| +            : fValue(kInvalid_ShaderResourceHandle) {
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| +        }
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| +
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| +        bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; }
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| +        bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
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| +        int toIndex() const { SkASSERT(this->isValid()); return fValue; }
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|  
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| -        friend class GrGLProgramDataManager; // For accessing toProgramDataIndex().
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| -        friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex().
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| -        friend class GrGLGeometryProcessor;
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| +    private:
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| +        static const int kInvalid_ShaderResourceHandle = -1;
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| +        int fValue;
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|      };
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|  
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| +    typedef ShaderResourceHandle UniformHandle;
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| +
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|      struct UniformInfo {
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|          GrGLShaderVar fVariable;
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|          uint32_t      fVisibility;
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| 
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