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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.h

Issue 1333273003: Start trying to collapse path program stuff (Closed) Base URL: https://skia.googlesource.com/skia.git@removebt
Patch Set: windows Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDataManager_DEFINED 8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED 9 #define GrGLProgramDataManager_DEFINED
10 10
11 #include "gl/GrGLShaderVar.h" 11 #include "gl/GrGLShaderVar.h"
12 #include "GrAllocator.h" 12 #include "GrAllocator.h"
13 13
14 #include "SkTArray.h" 14 #include "SkTArray.h"
15 15
16 class GrGLGpu; 16 class GrGLGpu;
17 class SkMatrix; 17 class SkMatrix;
18 class GrGLProgram; 18 class GrGLProgram;
19 class GrGLProgramBuilder; 19 class GrGLProgramBuilder;
20 20
21 /** Manages the resources used by a shader program. 21 /** Manages the resources used by a shader program.
22 * The resources are objects the program uses to communicate with the 22 * The resources are objects the program uses to communicate with the
23 * application code. 23 * application code.
24 */ 24 */
25 class GrGLProgramDataManager : SkNoncopyable { 25 class GrGLProgramDataManager : SkNoncopyable {
26 public: 26 public:
27 // Opaque handle to a uniform 27 // Opaque handle to a resource
28 class ShaderResourceHandle { 28 class ShaderResourceHandle {
29 public: 29 public:
30 bool isValid() const { return -1 != fValue; }
31 ShaderResourceHandle()
32 : fValue(-1) {
33 }
34 protected:
35 ShaderResourceHandle(int value) 30 ShaderResourceHandle(int value)
36 : fValue(value) { 31 : fValue(value) {
37 SkASSERT(isValid()); 32 SkASSERT(this->isValid());
38 } 33 }
34
35 ShaderResourceHandle()
36 : fValue(kInvalid_ShaderResourceHandle) {
37 }
38
39 bool operator==(const ShaderResourceHandle& other) const { return other. fValue == fValue; }
40 bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; }
41 int toIndex() const { SkASSERT(this->isValid()); return fValue; }
42
43 private:
44 static const int kInvalid_ShaderResourceHandle = -1;
39 int fValue; 45 int fValue;
40 }; 46 };
41 47
42 class UniformHandle : public ShaderResourceHandle { 48 typedef ShaderResourceHandle UniformHandle;
43 public:
44 /** Creates a reference to an unifrom of a GrGLShaderBuilder.
45 * The ref can be used to set the uniform with corresponding the GrGLPro gramDataManager.*/
46 static UniformHandle CreateFromUniformIndex(int i);
47 UniformHandle() { }
48 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
49 private:
50 UniformHandle(int value) : ShaderResourceHandle(value) { }
51 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
52 int toShaderBuilderIndex() const { return toProgramDataIndex(); }
53
54 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex ().
55 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex() .
56 friend class GrGLGeometryProcessor;
57 };
58 49
59 struct UniformInfo { 50 struct UniformInfo {
60 GrGLShaderVar fVariable; 51 GrGLShaderVar fVariable;
61 uint32_t fVisibility; 52 uint32_t fVisibility;
62 GrGLint fLocation; 53 GrGLint fLocation;
63 }; 54 };
64 55
65 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory 56 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
66 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their 57 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
67 // name strings. Otherwise, we'd have to hand out copies. 58 // name strings. Otherwise, we'd have to hand out copies.
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107 98
108 SkDEBUGCODE(void printUnused(const Uniform&) const;) 99 SkDEBUGCODE(void printUnused(const Uniform&) const;)
109 100
110 SkTArray<Uniform, true> fUniforms; 101 SkTArray<Uniform, true> fUniforms;
111 GrGLGpu* fGpu; 102 GrGLGpu* fGpu;
112 103
113 typedef SkNoncopyable INHERITED; 104 typedef SkNoncopyable INHERITED;
114 }; 105 };
115 106
116 #endif 107 #endif
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