| Index: src/gpu/gl/GrGLProgramDataManager.cpp
|
| diff --git a/src/gpu/gl/GrGLProgramDataManager.cpp b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| index 93e9a5d9312b6623ce5c37166ed13c04471d8127..ed497bd1926b09343f1e761d1a6df648118ac3ae 100644
|
| --- a/src/gpu/gl/GrGLProgramDataManager.cpp
|
| +++ b/src/gpu/gl/GrGLProgramDataManager.cpp
|
| @@ -5,10 +5,9 @@
|
| * found in the LICENSE file.
|
| */
|
|
|
| +#include "SkMatrix.h"
|
| #include "gl/GrGLProgramDataManager.h"
|
| -#include "gl/GrGLUniformHandle.h"
|
| #include "gl/GrGLGpu.h"
|
| -#include "SkMatrix.h"
|
|
|
| #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, COUNT) \
|
| SkASSERT(arrayCount <= uni.fArrayCount || \
|
| @@ -43,7 +42,7 @@ GrGLProgramDataManager::GrGLProgramDataManager(GrGLGpu* gpu, const UniformInfoAr
|
| }
|
|
|
| void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kSampler2D_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
|
| @@ -59,7 +58,7 @@ void GrGLProgramDataManager::setSampler(UniformHandle u, GrGLint texUnit) const
|
| }
|
|
|
| void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -74,7 +73,7 @@ void GrGLProgramDataManager::set1f(UniformHandle u, GrGLfloat v0) const {
|
| void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat v[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kFloat_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| @@ -91,7 +90,7 @@ void GrGLProgramDataManager::set1fv(UniformHandle u,
|
| }
|
|
|
| void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -106,7 +105,7 @@ void GrGLProgramDataManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1)
|
| void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat v[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec2f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| @@ -120,7 +119,7 @@ void GrGLProgramDataManager::set2fv(UniformHandle u,
|
| }
|
|
|
| void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -135,7 +134,7 @@ void GrGLProgramDataManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1,
|
| void GrGLProgramDataManager::set3fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat v[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec3f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| @@ -153,7 +152,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
|
| GrGLfloat v1,
|
| GrGLfloat v2,
|
| GrGLfloat v3) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -168,7 +167,7 @@ void GrGLProgramDataManager::set4f(UniformHandle u,
|
| void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat v[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kVec4f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| @@ -182,7 +181,7 @@ void GrGLProgramDataManager::set4fv(UniformHandle u,
|
| }
|
|
|
| void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -195,7 +194,7 @@ void GrGLProgramDataManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix
|
| }
|
|
|
| void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
|
| SkDEBUGCODE(this->printUnused(uni);)
|
| @@ -210,7 +209,7 @@ void GrGLProgramDataManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix
|
| void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat matrices[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat33f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
| @@ -228,7 +227,7 @@ void GrGLProgramDataManager::setMatrix3fv(UniformHandle u,
|
| void GrGLProgramDataManager::setMatrix4fv(UniformHandle u,
|
| int arrayCount,
|
| const GrGLfloat matrices[]) const {
|
| - const Uniform& uni = fUniforms[u.toProgramDataIndex()];
|
| + const Uniform& uni = fUniforms[u.toIndex()];
|
| SkASSERT(uni.fType == kMat44f_GrSLType);
|
| SkASSERT(arrayCount > 0);
|
| ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, arrayCount);
|
|
|