| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index 3aaa7ea8cea9a1ffa52dad009d72450041a2b442..c89c5089b2fed727ca4d6a5890ccc4747c5d4bec 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -82,13 +82,12 @@ static void append_texture_bindings(const Proc* ip,
|
|
|
| void GrGLProgram::setData(const GrPrimitiveProcessor& primProc,
|
| const GrPipeline& pipeline,
|
| - const GrBatchTracker& batchTracker,
|
| SkTArray<const GrTextureAccess*>* textureBindings) {
|
| this->setRenderTargetState(primProc, pipeline);
|
|
|
| // we set the textures, and uniforms for installed processors in a generic way, but subclasses
|
| // of GLProgram determine how to set coord transforms
|
| - fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTracker);
|
| + fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc);
|
| append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings);
|
|
|
| this->setFragmentData(primProc, pipeline, textureBindings);
|
|
|