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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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75 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); | 75 const GrTextureAccess** bindings = textureBindings->push_back_n(numTextu
res); |
76 int i = 0; | 76 int i = 0; |
77 do { | 77 do { |
78 bindings[i] = &processor.textureAccess(i); | 78 bindings[i] = &processor.textureAccess(i); |
79 } while (++i < numTextures); | 79 } while (++i < numTextures); |
80 } | 80 } |
81 } | 81 } |
82 | 82 |
83 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, | 83 void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, |
84 const GrPipeline& pipeline, | 84 const GrPipeline& pipeline, |
85 const GrBatchTracker& batchTracker, | |
86 SkTArray<const GrTextureAccess*>* textureBindings) { | 85 SkTArray<const GrTextureAccess*>* textureBindings) { |
87 this->setRenderTargetState(primProc, pipeline); | 86 this->setRenderTargetState(primProc, pipeline); |
88 | 87 |
89 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses | 88 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
90 // of GLProgram determine how to set coord transforms | 89 // of GLProgram determine how to set coord transforms |
91 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTra
cker); | 90 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc); |
92 append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings)
; | 91 append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings)
; |
93 | 92 |
94 this->setFragmentData(primProc, pipeline, textureBindings); | 93 this->setFragmentData(primProc, pipeline, textureBindings); |
95 | 94 |
96 const GrXferProcessor& xp = *pipeline.getXferProcessor(); | 95 const GrXferProcessor& xp = *pipeline.getXferProcessor(); |
97 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); | 96 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); |
98 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); | 97 append_texture_bindings(fXferProcessor.get(), xp, textureBindings); |
99 | 98 |
100 // Some of GrGLProgram subclasses need to update state here | 99 // Some of GrGLProgram subclasses need to update state here |
101 this->didSetData(); | 100 this->didSetData(); |
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147 fRenderTargetState.fRenderTargetSize != size) { | 146 fRenderTargetState.fRenderTargetSize != size) { |
148 fRenderTargetState.fRenderTargetSize = size; | 147 fRenderTargetState.fRenderTargetSize = size; |
149 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 148 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
150 | 149 |
151 GrGLfloat rtAdjustmentVec[4]; | 150 GrGLfloat rtAdjustmentVec[4]; |
152 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 151 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
153 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 152 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
154 } | 153 } |
155 } | 154 } |
156 | 155 |
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