Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index 3aaa7ea8cea9a1ffa52dad009d72450041a2b442..c89c5089b2fed727ca4d6a5890ccc4747c5d4bec 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -82,13 +82,12 @@ static void append_texture_bindings(const Proc* ip, |
void GrGLProgram::setData(const GrPrimitiveProcessor& primProc, |
const GrPipeline& pipeline, |
- const GrBatchTracker& batchTracker, |
SkTArray<const GrTextureAccess*>* textureBindings) { |
this->setRenderTargetState(primProc, pipeline); |
// we set the textures, and uniforms for installed processors in a generic way, but subclasses |
// of GLProgram determine how to set coord transforms |
- fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, batchTracker); |
+ fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc); |
append_texture_bindings(fGeometryProcessor.get(), primProc, textureBindings); |
this->setFragmentData(primProc, pipeline, textureBindings); |