| Index: gpu/command_buffer/service/fence_sync_manager.h
|
| diff --git a/gpu/command_buffer/service/fence_sync_manager.h b/gpu/command_buffer/service/fence_sync_manager.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..fc59d432cd3c69c627e7029fb63594ba5dd08182
|
| --- /dev/null
|
| +++ b/gpu/command_buffer/service/fence_sync_manager.h
|
| @@ -0,0 +1,61 @@
|
| +// Copyright (c) 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_
|
| +#define GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_
|
| +
|
| +#include <functional>
|
| +#include <queue>
|
| +
|
| +#include "base/callback.h"
|
| +#include "gpu/gpu_export.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +// This class manages the sync fences, which allow cross-channel
|
| +// synchronization.
|
| +class GPU_EXPORT FenceSyncManager {
|
| + public:
|
| + FenceSyncManager();
|
| + ~FenceSyncManager();
|
| +
|
| + void AddFenceSyncCallback(uint32_t max_order_number,
|
| + uint32_t release,
|
| + const base::Closure& callback);
|
| +
|
| + bool IsFenceSyncReleased(uint32_t release) const {
|
| + return release <= fence_sync_release_;
|
| + }
|
| +
|
| + void ReleaseFenceSync(uint32_t release);
|
| +
|
| + private:
|
| + struct FenceSyncCallback {
|
| + uint32_t release_count;
|
| + base::Closure callback_closure;
|
| +
|
| + FenceSyncCallback(uint32_t release, const base::Closure& callback);
|
| + ~FenceSyncCallback();
|
| +
|
| + bool operator>(const FenceSyncCallback& rhs) const {
|
| + return release_count > rhs.release_count;
|
| + }
|
| + };
|
| + typedef std::priority_queue<FenceSyncCallback,
|
| + std::vector<FenceSyncCallback>,
|
| + std::greater<FenceSyncCallback>> CallbackQueue;
|
| +
|
| + // Current fence sync release that has been signaled.
|
| + uint32_t fence_sync_release_;
|
| +
|
| + // In well defined fence sync operations, fence syncs are released in order
|
| + // so simply having a priority queue for callbacks is enough.
|
| + CallbackQueue fence_callback_queue_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(FenceSyncManager);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_FENCE_MANAGER_H_
|
|
|